34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                flame turret network usage reduction
flameturret fireballs slow movement by 20% more
large furnace has turn on/off buttons on loot panel
large furnace can only be accessed from its alcoves
fixed chocolate bar missing eat sound
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain shader compilation when parallax keyword is enabled
                
                
                
                
             
         
        
            
            
            
                
                granola bar eat sound added
paper cost reduced
Armored Single door now has a functioning hatch
vm basics
                
                
                
                
             
         
        
        
            
            
            
                
                Cleaning console command running paths
                
                
                
                
             
         
        
            
            
            
                
                Added entity.deleteby( steamid ) (deletes all entities by player)
Delete all user's entities when banned by EAC
                
                
                
                
             
         
        
            
            
            
                
                Add layer awareness to mesh renderer batching (key and go)
Added batching to building core occluders + occluder meshes now read/write
                
                
                
                
             
         
        
            
            
            
                
                Added more occlusion meshes
                
                
                
                
             
         
        
            
            
            
                
                Pause ServerMgr.Update until the connection is open
                
                
                
                
             
         
        
            
            
            
                
                Moved beartrap displacement go to invisible layer
                
                
                
                
             
         
        
            
            
            
                
                Saving default time scale of 1.0 (rather than 1.0028036)
                
                
                
                
             
         
        
        
            
            
            
                
                Salvaged cleaver optimisation
                
                
                
                
             
         
        
            
            
            
                
                Shader parity with prerelease + deferred mesh decal instancing
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NRE in playerModel applyVisibility + compilation warning
                
                
                
                
             
         
        
            
            
            
                
                Nomenclature changes to grass shader
Added foliage shader
                
                
                
                
             
         
        
            
            
            
                
                Added server convar to pause time while loading (defaults to false)
                
                
                
                
             
         
        
            
            
            
                
                Beancan grenade optimisation
                
                
                
                
             
         
        
            
            
            
                
                ak mesh entity changes ( lod 2 was not displaying properly)
                
                
                
                
             
         
        
            
            
            
                
                ▍▄▍▇▌▌▍▊ ▅▍▊▌▆▍▅ ▌█ ▉▆▊▉▊▋ ▊▌ ▄▉▍█▅██▋ ▍▌█▇▇▍▌▍ █▇▍▉▄▆▊ ▊▊ ▅▅ ▆▅▅▆
                
                
                
                
             
         
        
            
            
            
                
                fixed the shells not ejecting / mag not dropping  on the ak47 worldmodel
                
                
                
                
             
         
        
            
            
            
                
                More shader parity with prerelease + removed parallax mapping (for now)
Removed redundant shader tag
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▆▌▊▍ ▉▅▅█▅▄▋ ▆▅▄▊▍█▍▊ ▌█▉ ▅▉▋▇▌ / ▌▊▊ ▄▉▊▇
                
                
                
                
             
         
        
            
            
            
                
                double armored door hatch functional
smoother movement on hatch open/close
phrases
                
                
                
                
             
         
        
            
            
            
                
                fixed the material on the 3rd person shell casings
                
                
                
                
             
         
        
            
            
            
                
                Removed forward passes from grass shader
                
                
                
                
             
         
        
        
            
            
            
                
                Updated foliage shader with barebones down version of Standard (wip)
                
                
                
                
             
         
        
            
            
            
                
                Custom collisions for L&R armored double doors - can shoot your face through
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled time.pausewhileloading by default
                
                
                
                
             
         
        
            
            
            
                
                Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
                
                
                
                
             
         
        
            
            
            
                
                AH logs are warnings (yellow)
                
                
                
                
             
         
        
            
            
            
                
                - Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
                
                
                
                
             
         
        
            
            
            
                
                Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
                
                
                
                
             
         
        
        
        
            
            
            
                
                Holdtype fixes for lr300,semi auto rifle,m249 & flamethrower
                
                
                
                
             
         
        
            
            
            
                
                fixed slightly off position of double door hatches
                
                
                
                
             
         
        
        
            
            
            
                
                Armored doors LOD1 include the peep hole
                
                
                
                
             
         
        
            
            
            
                
                Water bucket optimisation
                
                
                
                
             
         
        
            
            
            
                
                Fixed UV errors in metal chest plate
                
                
                
                
             
         
        
        
            
            
            
                
                Game object layer is included in renderer key hashing (batching)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed deferred mesh decals
                
                
                
                
             
         
        
            
            
            
                
                Back to safe applyVis
Hiz culling enabled by default