reporust_rebootcancel

106,450 Commits over 3,836 Days - 1.16cph!

9 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
9 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
9 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
9 Years Ago
Reactive target icon
9 Years Ago
Reactive target Missing collisions
9 Years Ago
Revolver icon skins
9 Years Ago
can now lower target 1 second delay for pickup
9 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
9 Years Ago
Skin picker functionality
9 Years Ago
Tween fun
9 Years Ago
Fix for a prefab, trainyard update
9 Years Ago
dungeons scenes backup sewers models, mats, textures, LODs, ready to place prefabs
9 Years Ago
bugfix
9 Years Ago
reactive target
9 Years Ago
9 Years Ago
Fixec thomspon skin icon
9 Years Ago
EAC update
9 Years Ago
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
9 Years Ago
More clothing fixes
9 Years Ago
Tween Unlock button hide/show, show price
9 Years Ago
Fixed active item not dropping when killed without entering the wounded state first
9 Years Ago
BP Unlock button wip
9 Years Ago
Hide shirt lod fixes + female version
9 Years Ago
Fixed potential pooling NRE when leaving play mode in the editor
9 Years Ago
kill console command kills immediately without going wounded first (it's just annoying)
9 Years Ago
Fixed nothing showing in common bp Tooltip delay Always show crafting queue Don't deslect blueprints when selecting item
9 Years Ago
Merge fixes
9 Years Ago
Merged from main
9 Years Ago
rigged / animated / added sounds for the reactive_target tweaked some flamethrower viewmodel anims
9 Years Ago
General shader cleanup
9 Years Ago
Fixed errors when running out of temp registers in d3d9; disabled far terrain splats for this target unless PVT is active Removed forward path from shaders using the terrain layer
9 Years Ago
Fixed errors when running out of texture samplers; disabled light probe proxy volumes
9 Years Ago
First pass skin colours, clothing prefab fixes.
9 Years Ago
UI scaling settings
9 Years Ago
Female model mesh replacement code (applied to tshirt)
9 Years Ago
Merged latest 5.4 shader and water fixes
9 Years Ago
ParentBecoming debug
9 Years Ago
Fixed AO intensity not working due to opts
9 Years Ago
ParentBecoming debug
9 Years Ago
Perf.Playermodel models wear random clothes
9 Years Ago
Fixed player preview Female model shit
9 Years Ago
Load balancer takes more time when queue backlog increases
9 Years Ago
Player skin sets reworked Skin shader defines colour directly (doesn't use lookup)
9 Years Ago
Fixed cargo plane's propellers not fading into fog (#634)
9 Years Ago
Updated AO to latest
9 Years Ago
Asian head variation + materials
9 Years Ago
9 Years Ago
Scene load debug
9 Years Ago
Basic tooltip functionality
9 Years Ago
Editor settings fix