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106,442 Commits over 3,836 Days - 1.16cph!

9 Years Ago
Burlap shirt skin
9 Years Ago
Updated weapon mod icons
9 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
9 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
9 Years Ago
Planner placement tweaks and fixes
9 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
9 Years Ago
Fixed barricades culling too early
9 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
9 Years Ago
Merge from main
9 Years Ago
Way better melee rock impacts
9 Years Ago
Fixed skin shading regression on OSX/glcore
9 Years Ago
min 5 damage from codelock failure
9 Years Ago
code lock shock final pass
9 Years Ago
Added "ent who" admin command - for seeing who created the entity
9 Years Ago
Fixed separable blur shader error
9 Years Ago
merge into main
9 Years Ago
dead/alive server checks
9 Years Ago
merge from main
9 Years Ago
electrical shock code for code locks, no more bruteforce
9 Years Ago
Workshop download diagnosis code
9 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
9 Years Ago
Fixed some RPC exploits
9 Years Ago
Builder using 5.3.2p3
9 Years Ago
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9 Years Ago
Tweaked a number of important textures to use trilinear filtering (coz it's 2016) and anisotropic
9 Years Ago
Building block prefab updates
9 Years Ago
Conditional models run on both client and server
9 Years Ago
Missing meta
9 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader
9 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
9 Years Ago
Merge from main
9 Years Ago
Pre merge
9 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
9 Years Ago
fixed incorrect material display on brickwall LODs
9 Years Ago
plaster rendered brick walls variations prefabs powerplant dressing update
9 Years Ago
Added skin variation lookup
9 Years Ago
concrete piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Skin testing stuff
9 Years Ago
Removed hand popping into view on all hatchet vms
9 Years Ago
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
9 Years Ago
reactive target fbx, lods and materials
9 Years Ago
Added background texture for blog render videos
9 Years Ago
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Merge from main
9 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
9 Years Ago
Ported over fix for AO overdarkening screen top
9 Years Ago
Deleted some source psds
9 Years Ago
Fixed some errors
9 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy