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106,438 Commits over 3,806 Days - 1.17cph!

9 Years Ago
Manifest
9 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
9 Years Ago
9 Years Ago
blueprint unlocking
9 Years Ago
concrete slabs models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Missed heli glass material
9 Years Ago
Xp Hud Shit
9 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
9 Years Ago
Tweaked SMAA for quality; now works on grass and others
9 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
9 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
9 Years Ago
...but only on 64bit OSes
9 Years Ago
Enabled prefab pool by default
9 Years Ago
Xp per minute setup mechanic
9 Years Ago
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9 Years Ago
Level/XP on hud
9 Years Ago
Merged with /prerelease
9 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
9 Years Ago
Merge from main
9 Years Ago
Scene improvements.
9 Years Ago
Merge from main.
9 Years Ago
Pre-merge
9 Years Ago
trainyard/canyon/watertreatmentplant/tunnels update/backup ready to place prefabs more folder refactoring
9 Years Ago
powerplant update/backup ready to place prefabs folders refactoring
9 Years Ago
backup
9 Years Ago
merge from pre-release
9 Years Ago
merge from main
9 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
9 Years Ago
Sorting out instances for walls/rubble piles in powerplant Fences and Walls models, LODs, Collisions Ready to place prefabs, folders refactor
9 Years Ago
powerplant_backup
9 Years Ago
Fixed misc NREs
9 Years Ago
More standard shader compilation polish
9 Years Ago
plaster_a generic textures
9 Years Ago
Ignore "Coroutine continue failure" errors
9 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
9 Years Ago
Removed shader warmup (linux crash bug)
9 Years Ago
Fixed low res terrain rocks
9 Years Ago
9 Years Ago
optimized bear model LODs
9 Years Ago
Fixed floor grill thinking it was a door updated phrases
9 Years Ago
Fixed typo
9 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
9 Years Ago
Merge from prerelease
9 Years Ago
Network++ Save++
9 Years Ago
Tweaked distribution of rocks and bushes
9 Years Ago
Value noise decor placement parameters are now exposed in the inspector
9 Years Ago
Merge from main
9 Years Ago
Fixed broken alpha test on terrain affecting caves
9 Years Ago
More pre merge
9 Years Ago
testing wip