reporust_rebootcancel

106,129 Commits over 3,806 Days - 1.16cph!

9 Years Ago
created world LODs and worldmodels for f1_grenade / hammer / salvaged_hammer
9 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
Moving decay.cs out of root
9 Years Ago
Basic Decay Test
9 Years Ago
Added GetItemOptions for @helk
9 Years Ago
Switch BaseCombatEntity impact override to GameObjectRef
9 Years Ago
minor tracer changes
9 Years Ago
replaced terrible thompson xylophone sound
9 Years Ago
Sign text tweaks
9 Years Ago
Allow BaseCombatEntity to override the default impact effect Add unique impact sound to barrels
9 Years Ago
added bolt rifle world model LODs, created the bolt_rifle.worldmodel
9 Years Ago
stone barricade and all the LODs
9 Years Ago
updated tracer effects
9 Years Ago
Fixed tracers not showing
9 Years Ago
Fixed not being able to place doors in caves
9 Years Ago
Latest RustNative
9 Years Ago
Latest RustNative
9 Years Ago
Clicking will no longer interrupt bandaging
9 Years Ago
Store more symbols
9 Years Ago
re-added censorship to ragdolls, whoops!
9 Years Ago
Symbol progress reporting
9 Years Ago
Store symbols during build
9 Years Ago
Cleanup
9 Years Ago
Road temp files.
9 Years Ago
Fixed BuildingTest
9 Years Ago
Fixed decal shader being pink on OpenGL
9 Years Ago
legs LODS01 uv fix
9 Years Ago
fixed the footsteps so they no longer look like they're coming from an elephant added snow footsteps
9 Years Ago
Fixed some server NREs
9 Years Ago
Pre-road
9 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
9 Years Ago
Disable Unity splash screen
9 Years Ago
Scene stuff
9 Years Ago
Added property set copy/paste between SpeedTree materials
9 Years Ago
Merge from main
9 Years Ago
Pre-merge
9 Years Ago
CreateCollider NRE fix
9 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
9 Years Ago
Schoolboy error
9 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
9 Years Ago
Fixed some errors not getting reported
9 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
9 Years Ago
Fixed text layout on signs being inconsistent
9 Years Ago
fixed crystals having 0 health and they now use ore protection values
9 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
9 Years Ago
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
9 Years Ago
Fixed player rendering distance
9 Years Ago
updated manifest