reporust_rebootcancel

106,129 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Fixed potential compilation error in Standard-Specular shader Second attempt at screen-space water; now working on builds
9 Years Ago
Gib files for some of the placeable objects/loot objects.
9 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
9 Years Ago
Missing horse corpse prefab
9 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
9 Years Ago
Pre-Runway
9 Years Ago
shaderlod now targets only specific shaders
9 Years Ago
Fixed missing wind
9 Years Ago
Fixed pillar render distance #118
9 Years Ago
Lowering sign resolution (crash test)
9 Years Ago
Network proto++ Added horse animal
9 Years Ago
imporoved the bandage other animation so it's longer and matches the bandage self anim. tweaked the blending for the salvaged axe animation.
9 Years Ago
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
9 Years Ago
bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
9 Years Ago
Reverting screenspace water
9 Years Ago
3 new heads fbx's, prefabs + materials
9 Years Ago
removed debug.log call
9 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
9 Years Ago
backup
9 Years Ago
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
9 Years Ago
fix of a fix =/
9 Years Ago
lowered thompson rate of fire a bit
9 Years Ago
repair bench pivot fix, I hope.
9 Years Ago
lowered grenade light radius
9 Years Ago
grenade usability updates, better effects
9 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
9 Years Ago
Timed removal fix
9 Years Ago
an eac_hashtool that doesn't tell lies
9 Years Ago
eac_hashtool tweak
9 Years Ago
eac_hashtool tweak
9 Years Ago
merge from barricades branch
9 Years Ago
Builder show eac_hashtool errors
9 Years Ago
Some rework on a gib mesh
9 Years Ago
Added vince to the devlist
9 Years Ago
updated the current barricades with gibs and lods, updated collisions paths
9 Years Ago
EAC update
9 Years Ago
EAC update
9 Years Ago
merge from main
9 Years Ago
Barricades gib models
9 Years Ago
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
9 Years Ago
updated phrases
9 Years Ago
fixed all impact effects not showing up on objects that take damage
9 Years Ago
Added metal physics material to metal armor implemented burlap headwrap
9 Years Ago
Fixing more prefab stuff
9 Years Ago
Fixed some naming convention issues
9 Years Ago
Added double sided clothing shader. Added burlap headwrap 1 of 2.
9 Years Ago
Merge from main
9 Years Ago
Custom map ring-roaded
9 Years Ago
created LODs and worldmodel (drop) prefab for hatchet / salv. icepick / boneknife / lantern
9 Years Ago
radiation overlay maxes out at 100 rads instead of 500 Loot panels display proper names of objects you are looting, including alive players fixed trash cans culling a little too early