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106,126 Commits over 3,806 Days - 1.16cph!

9 Years Ago
Updated grenade to be in 'Weapons' loot table
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
F1 Grenade implementation :D
9 Years Ago
Bump up ambience volume
9 Years Ago
Reduce falloff distance for impact sounds
9 Years Ago
First pass at bear sounds
9 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
9 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
9 Years Ago
stone more expensive armored much more expensive
9 Years Ago
Fixed roadside placement delta being too high
9 Years Ago
Fix for awake players not adding comfort
9 Years Ago
Cleanup
9 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
9 Years Ago
Mountain blending tweak
9 Years Ago
stone hatchet world model
9 Years Ago
Bridge tweaks
9 Years Ago
tweaked the inplace turning animations
9 Years Ago
turn inplace animations for rifle / rock / spear / torch
9 Years Ago
Added blended topology to cave
9 Years Ago
Terrain raycast tweaks
9 Years Ago
Removed debug shit
9 Years Ago
wooden barricade boilerplate
9 Years Ago
Added blended topology type Optimized terrain raycasting step
9 Years Ago
more compile error BS
9 Years Ago
compile fix
9 Years Ago
merge into main
9 Years Ago
plastic moves/deletes
9 Years Ago
update phrases etc
9 Years Ago
merge from main
9 Years Ago
Merge from main
9 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
9 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
9 Years Ago
Merged in itemmodels
9 Years Ago
Prevent placing sleeping bag inside resources
9 Years Ago
held bandage baseline syringe refactor
9 Years Ago
Merged from main
9 Years Ago
Missed file
9 Years Ago
Dropped items can finally have unique models Network/Save protocol++ Changed how InitShared/PostInitShared get called to be clearer Fixed another sleeping bag exploit Renamed a bunch of files
9 Years Ago
Missing file
9 Years Ago
Missing files.
9 Years Ago
Backup
9 Years Ago
Improved bridge terrain adjustments
9 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
9 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern
9 Years Ago
Apply decor components on riverside and roadside decor
9 Years Ago
Scale river depth with terrain slope
9 Years Ago
Improved roadside decor placement
9 Years Ago
fix for sleeping bag list not showing up
9 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage