reporust_rebootcancel

116,005 Commits over 3,959 Days - 1.22cph!

9 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
9 Years Ago
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9 Years Ago
Fixed server DoRemoves NRE
9 Years Ago
Profiling + optimizations
9 Years Ago
disabled rain collisions (perf)
9 Years Ago
merge from main
9 Years Ago
Updated cave with new rocks Updated river bedrocks Updated source rocks Updated overhang rocks And some last rock prefabs left, updated default 'pickup from' prefabs in the rock folder with ready settings
9 Years Ago
Expose build id to server info
9 Years Ago
Fixed situations arrising where server sometimes creates insane 2 minute delays Removed DedicatedServerDebug (unsused + performance drain)
9 Years Ago
Removed unused DistanceFromCamera system Added LODGroup diagnostics to dump command More client profiling
9 Years Ago
Rock flat files
9 Years Ago
Fixed backface refraction Underwater shader now scattering aware (wip)
9 Years Ago
Added new copy shader; removed deprecated one
9 Years Ago
Increased pre-fog texture to 1:1 again; switched to rgbm encoding instead for 2:1 and bandwidth savings; looks better than downscale Now cloning _CameraDepthTexture only on d3d9 platforms
9 Years Ago
Updated river shader
9 Years Ago
Removed postOpaqueDepth modifications from globalfog and pp scattering; not necessary anymore (kept in DoF, however) Downscaled pre-fog/refraction texture to 1/4th res Underwater lighting now uses combined direct+ambient (testing) Removed all black river fix hack attempts
9 Years Ago
Attempt at solving all water problems, including transparent surf/particle fog, at once
9 Years Ago
Server perf tweaks
9 Years Ago
Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
9 Years Ago
Fixed server NRE Removed unity error reporter Don't do server.backup in editor
9 Years Ago
Fixed external gates collapsing
9 Years Ago
Limited speedtree shader transmission feature to Frond and Leaf geom types
9 Years Ago
backup
9 Years Ago
cleanup/missing files
9 Years Ago
beachside and underwater rocks backup
9 Years Ago
Fixed duplicated symbol in blendlayer shaders
9 Years Ago
underwater rocks do not use terrain projection
9 Years Ago
Fixed detail texture scaling for the new rocks
9 Years Ago
Dungeons rock LOD setup update
9 Years Ago
procgen rock swapping backup
9 Years Ago
Rocks LODs
9 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
9 Years Ago
Military_tunnel_1 prefab update
9 Years Ago
Scene2Prefab dungeons
9 Years Ago
merge from New_Rocks
9 Years Ago
merge from main
9 Years Ago
rock_cliff_a geometry polish dungeons rock switch old to new placeholder rock prefabs
9 Years Ago
merge from main
9 Years Ago
new sounds / particle effects for wounded animations
9 Years Ago
tweaked swimming and sprint animations.
9 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
9 Years Ago
Add local voice limiting to helicopter weapon sounds
9 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
9 Years Ago
new weather test scene
9 Years Ago
Delete unwanted sky dome
9 Years Ago
unfuck new billboards
9 Years Ago
Melee impact sound polish
9 Years Ago
Hatchet strike sound polish
9 Years Ago
m249 attack sound update
9 Years Ago
Small Sound bugfix