127,316 Commits over 4,109 Days - 1.29cph!
Disabled sharpen on taa; already doing it later down the pipe
Replaced anti-aliasing toggle option with dropdown: off, fxaa, smaa, txaa (needs backend/convar work)
Modified dropdown code to allow setting image color on dropdown option (off=dark)
tweaked a bunch of 3rd person animations to show the player pointing his weapon in the actual direction he's facing
fixed bow world model orientation and hand placement
fixed stupid bug with the eyes looking all fucked up when the player held construction planner
RUST-1129 Binds activate when typing in chat and console
RUST-1091 Pie menu red overlay covering
RUST-1128 Assertion failed: Stomping old lifeStory (with repo)
Fixed NRE when using freecraft in the editor
SQLite memory safety
Turned off pool diagnostics (performance)
Added more profiling
Fixed xp over-categorization
Limited max item owners (lots and lots of owners creating lag)
Don't send item owners for world items
Updated XP database schema to be less write/serialize heavy
Increased pool size
Trim item owner count on load
Optimized how owners are serialized
More profiling
Network allocation tweaks
More memory optimizations
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
bonus obeys maximum limit
Updated Facepunch.System to latest
Added more stats to serverinfo
airfield work backup
hangar WIP models
Fixed placement ghost flickering due to rain
Merge from prerelease (gunplay reboot + music system)
Are scene names case sensitive?
Fixed vertexlit blended shader not getting proper lighting
Fixed water drop refraction (fish trap)
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Removing music assets because Unity
Removing music prefab because Unity
Removing music code because Unity
Merge from main to triple check
Tweaked ocean caustics animation
Improved fxaa quality by tweaking input; still much faster than any other option
Fixed dropdown convar forced value on awake
Finished aa switch backend; updated ui options scene
Renamed temporal to tssaa just in case
Merging from temporal-aa branch
completely revamped xp earner categories
max xp you can earn from any player clamped to 6
xp earned from other players tapers off the more they earn for you
xp from using resources for crafting removed
diminishing xp bonus for crafting an item ( max 1xp total )
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder