127,358 Commits over 4,109 Days - 1.29cph!
new item costs
persistent++
looting a corpse removes victims ownership and replaces it with looters
tweaked some weapon hold player animations
adjusted positioning of ak47 world model so it sits in the player hand better
potential fix for 121% ownership
Note takes one paper to craft, 10 seconds
Paper takes 10 seconds to craft
Removd google csv importexport
Watch towers and Ruins LODs/COLs
airfield work backup
Test to improve spear throwing responsiveness
ladder volumes, lod vertex alpha transition fixes
airfield work backup
Basic Google Sheets importing
CraftTime, CraftAmount, Stackable, UnlockLevel, UnlockPrice set via Google Sheet
format ownership to display one decimal point if needed
updated craft times to be sensible for all items
Merging 3000 meta files from main
throwing objects no longer blocks sprint
added inaccuracy when throwing while sprinting
Does not using vorbis prevent the import crash?
Nice error when missing item in google sheet
fishing traps ignore minnows as bait
Full screen black screen test
furnace is lvl 15
pants are lvl 13
Switched music file compression from Vorbis to ADPCM (test)
standard bows aren't considered hostile by helicopters anymore
rock entity attack speed reduced, animation made to match
harvesting player bodies no longer gives xp
missing files for no xp from harvesting
stone pickaxe rotation fix
office L stair model and collider
dungeons scene and prefab update
New XP gain sound. Tweaks to other xp related sounds
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
3rd person animations for the player aiming and throwing 1hand or 2hand weapons
added code for 3rd person aiming/throwing of 1handed / 2handed weapons
tweaked throw animations
xp when crafting ingredients are used
halved xp when gathering
fixed incendiary rockets not being craftable
research table not craftable
using a repair bench adds the user as a partial owner
fishing traps give xp
lots of ownership sharing for various actions (cooking, smelting, etc )
protocol++
fix for sleepers appearing standing up (until you approach them)
adjusted tech tree
buffed eoka
buffed stone spear
stone spear unlocks earlier
nerfed cost of sword/machette
gain xp for gutting fish
gain xp when cloth/leather is used in a recipie
protocol++