reporust_rebootcancel

127,269 Commits over 4,109 Days - 1.29cph!

9 Years Ago
tunnels progress backup
9 Years Ago
Ladders on watch_tower_b are back on trigger layer Airfield prefab update
9 Years Ago
Protocol adjustment
9 Years Ago
Warning fix
9 Years Ago
Prerelease steam scripts (need to merge this change into preeelease branch)
9 Years Ago
Prerelease scripts
9 Years Ago
fixed slight hitching on the double shotgun viewmodel animations
9 Years Ago
Animals spawn again.
9 Years Ago
Prefab bundles
9 Years Ago
Ore spawn compensation, based on Alistair's figures.
9 Years Ago
Baseline
9 Years Ago
military tunnel re-work tunnel blocks update, added collapsed tunnel end
9 Years Ago
Less depressing grass colors. Bed mattress doesn't look like it's wrapped in pee plastic.
9 Years Ago
Missing file.
9 Years Ago
WIP
9 Years Ago
Applied settings from save.
9 Years Ago
Sewers to vents blocks, added spiral stairs to climb up the vents Military tunnel backup Plugged a few gaps in tunnel blocks
9 Years Ago
Weapon LOS checks now use client side projectile start position (after verifying that it's valid) Added additional line segment to projectile and melee hit LOS check Added additional info to log when rejecting projectiles for LOS violation Added vis.lineofsight convar Added vis.protection convar
9 Years Ago
Added admin printinput and printhead console commands
9 Years Ago
AttackEntity cleanup
9 Years Ago
In the editor, keep separate prefab pools for client and server
9 Years Ago
Clamp AH projectile and melee tickets
9 Years Ago
9 Years Ago
Combat log also contains rejected attacks (including reason for rejection)
9 Years Ago
Unity 5.4.0p1
9 Years Ago
ProjectVersion / ProjectSettings auto updates
9 Years Ago
Merge from main
9 Years Ago
Entity pooling is disabled by default on the client and the server Construction skin pooling is disabled by default on the server
9 Years Ago
Merge from entity_pooling (disabled)
9 Years Ago
Wood timber trims textures Light fixtures prefab tweaks
9 Years Ago
Scene view synced Camera script
9 Years Ago
merge from main
9 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
9 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
9 Years Ago
Changed some pooling console commands
9 Years Ago
part1 of fixing darkening issues
9 Years Ago
Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
9 Years Ago
part2 of fixing darkening issues
9 Years Ago
garbage idea but maybe someday
9 Years Ago
baseline - this is the one
9 Years Ago
Revamped the graphics overhaul lighting, for all hours of the day. Includes a "bright" full-moon night that maybe deters gamma cranking.
9 Years Ago
Merge from main to fix the brightness bug.
9 Years Ago
Reverted climate.cs and applied fix
9 Years Ago
Climate fixes.
9 Years Ago
Not you, txt file.
9 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
9 Years Ago
Server side interaction checks for everything
9 Years Ago
9 Years Ago
Fixed legacy decal shadow when dealing with non-directlight shadows Moved multicopy from water2 to shared resources Added proper support for deferred mesh decals + overhead.. to replace decal shadow hack Added rust/std decal spec shader
9 Years Ago
Cleaned up rust/std decal specular Added rust/std decal metallic Touched shaders affected by fix in prev commit