127,247 Commits over 4,109 Days - 1.29cph!
Spiral stairs block - proof of concept
Added trimming support to path interpolator
Improved power substation spawning
Syncing camera prefab from main so changes can be compared
Fuck this shit (scene view synced camera)
Proper main camera. Deleted the others.
Merged cam thing into main pre.
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
Use a catchall emitter limit group when one can't be found for a specific ambience emitter
Fixed those 4 trees with slightly offset colliders.
Invis twig tree, and some stuff.
Barren map should launch again.
Monument topology fixes on various monuments
Power substation spawn fixes
Mountain spawn fixes
Biome generation tweaks
Added missing terrain triggers in facility rooms
Added reverb triggers to both mine tunnels and military tunnels prefab
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
Renamed some loading screen steps
Fixed TSSAA related occasional darkening
Path spawning has start and end padding
River and road meshes no longer cast shadows since it's pointless
Sewers prefabs now include reverb and terrain triggers
Fixed white earth mounds when shader level < 200 (RUST-1224)
Paths can mark start and end segments
Power substation placement tweaks
Only trim start and end segments of paths
WTP, Trainyard,Canyon, Powerplant : removed custom terrain triggers and manual ladder triggers for sewers
Pigeon nest includes ladders / missing Ttrigger on one sewer block
Sewer big rooms prefabs with reverb and Ttriggers
Power substations are only added to start and end segments of paths, not to interruptions
Some map generation order restructuring