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139,331 Commits over 4,352 Days - 1.33cph!

10 Years Ago
Added tint to water caustics
10 Years Ago
merge from main
10 Years Ago
Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
10 Years Ago
Scene2Prefab dungeons
10 Years Ago
backup cave dressing
10 Years Ago
Added water visibility volumes to natural cave blocks
10 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
10 Years Ago
Added refresh_stability debug console command
10 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
10 Years Ago
Added zombies
10 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
10 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
10 Years Ago
Updated BuildingTest.sav (now also contains building stability)
10 Years Ago
Optimized BaseEntityChild.Setup
10 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
10 Years Ago
Network++
10 Years Ago
Fixed viewport resize breaking water when reflections are enabled
10 Years Ago
made a slight tweak to the semi-auto rifle's iron sight alignment
10 Years Ago
Fixed unlit campfires hurting players after server restart
9 Years Ago
Added foliage displacement debug (via terraintexturing)
9 Years Ago
Added tamable ants
9 Years Ago
Avatar, Friends list hookups
9 Years Ago
Merge
9 Years Ago
EntityFlag cleanup
9 Years Ago
4 new cave blocks - models/hulls/colliders
9 Years Ago
Skip adding the CL entity name prefix if the game object name already contains it
9 Years Ago
Merge from main
9 Years Ago
caves dressing cont'd rockwall ladder/climbing mesh/prefab temporary lava decal prefab
9 Years Ago
progress/backup
9 Years Ago
cave_small_medium base files
9 Years Ago
9 Years Ago
backup current terrain files and splats
9 Years Ago
cave_small_medium layout 3 extra cave blocks to add granularity
9 Years Ago
collider fixes
9 Years Ago
Added ridable dolphins
9 Years Ago
Added pooling to player collision, model and name tag Add player LOD group in prefab preprocessing rather than ingame Don't build player meshes until they become visible
9 Years Ago
Fixes
9 Years Ago
Fixed water visibility trigger overlap cases
9 Years Ago
Grabbed water vis fixes
9 Years Ago
Saved redundant fetch+sampler in a few water related passes More water displacement on slighly inclined terrain
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
PlayerModel cleanup, optimizations and fixes
9 Years Ago
Merge from main
9 Years Ago
More cleanup + can fly helicopters
9 Years Ago
backup
9 Years Ago
merge from dungeon_art3
9 Years Ago
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
9 Years Ago
Merge from dangerous_optimizations
9 Years Ago
cave_small_hard layout and files