reporust_rebootcancel

139,336 Commits over 4,352 Days - 1.33cph!

10 Years Ago
SSAO texture format error to warning
10 Years Ago
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
10 Years Ago
Quick optimization for OBB.Contains
10 Years Ago
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
10 Years Ago
progress backup
10 Years Ago
Foliage displacement code cleanup Minor foliage displacement optimizations
10 Years Ago
Fixed water system perf on riverless maps
10 Years Ago
Lighthouse, broken up railing on the top floor.
10 Years Ago
protocol++
10 Years Ago
Fix for near/viewmodel ssao color bleeding
10 Years Ago
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
10 Years Ago
Workaround for ssao/blur shader opengl compilation error
10 Years Ago
progress backup
10 Years Ago
progress backup
10 Years Ago
progress backup
10 Years Ago
more ivy models building allowed guide models and prefabs
10 Years Ago
random junk
10 Years Ago
█ ▋▋▍▌█▅ ▌▆▆ ▆▄█
10 Years Ago
Network++
10 Years Ago
progress backup
10 Years Ago
Removed building blocked chat message when trying to place while placement guide is red Fixed code lock placement guide not being shown as red when in unauthorized cupboard
10 Years Ago
Fixed Rust/SeparableBlur
10 Years Ago
Coarse slope blur all channels for now
10 Years Ago
Cave jumping puzzles prefabs Updated caves prefabs with terrain triggers/ambient volumes/sound reverbs
10 Years Ago
Convex hulls models for prevent building volumes Setup & prefab update
10 Years Ago
tweaks
10 Years Ago
painstakingly moving decals into my prefabs without gizmos :'((((
10 Years Ago
Sticky gizmos for deferred decals
10 Years Ago
Added log when server is fully started
10 Years Ago
leftover test stuff
10 Years Ago
10 Years Ago
bucket lift shaft greybox caves temporary colliders prefabs update/ backup
10 Years Ago
Fixed lighthouse vertical spawn position.
10 Years Ago
Packed terrain coarse height & slope back together; made it quarter res again, compensated in foliage shader Added dynamic visibility mask to water system Added water visiblity trigger; modified WaterLevel to allow collision toggle Added default lake material Updated water prefab: moved water comp to root, other changes/cleanups
10 Years Ago
Optimized terrain carving triggers (better projectile and player culling performance)
10 Years Ago
Mergy Mergy
10 Years Ago
progress backup
10 Years Ago
Added horse riding
10 Years Ago
better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
10 Years Ago
Fixed server compile
10 Years Ago
Merge from main
10 Years Ago
progress cave_small_easy
10 Years Ago
missing files
10 Years Ago
Refactor waterEx to better accomodate vis trigger changes Updated water prefab Updated hapis waterEx config
10 Years Ago
Comment cleanup
10 Years Ago
Merge from water-vis-trigger
10 Years Ago
tweaked iron sights on a bunch of weapons
10 Years Ago
Merged water visibility triggers
10 Years Ago
Fixed not gathering river colliders
10 Years Ago
Cherry picked water collider gathering fix