reporust_rebootcancel

128,037 Commits over 4,109 Days - 1.30cph!

2 Years Ago
Merge from redirect_conveyor_max_fix
2 Years Ago
Merge from worldmodelupdates
2 Years Ago
Merge from august_art_bugfixes
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Merge SpawnPointPopulationSpawners -> Main
2 Years Ago
Fixed population script type in file search. Fixed Tugboat population ID.
2 Years Ago
Manifest update
2 Years Ago
Stacked items that meet the threshold for a different world model will now regenerate the correct worldmodel
2 Years Ago
added internal shadow box to SlotMachine.Caboose.prefab - updates the other static prefab variant too
2 Years Ago
Merge from main
2 Years Ago
fixed culling of the fencing on the tail of the attack heli for Paddy
2 Years Ago
2 Years Ago
Merge from clantable
2 Years Ago
More mission setup, better crafting stage and more spawners on the island
2 Years Ago
Fixed deploy item mission objective type, now works with building blocks and added support for showing progress counts New mission to build first base, includes building planner, foundations, walls and a doorway
2 Years Ago
Reworked tutorial building guide process, no longer requires modifications to building blocks and is fully handled by the tutorial island component
2 Years Ago
File rename only
2 Years Ago
Added Tugboat population spawn, based on harbor spawn points
2 Years Ago
New SpawnPopulationBase. Renamed SpawnPopulation to DensitySpawnPopulation, now inherits from SpawnPopulationBase. New SpawnPointSpawnPopulation that spawns a population based on defined spawn points in the world (also inherits from SpawnPopulationBase).
2 Years Ago
Merge from nexus
2 Years Ago
Don't suggest that clan tables are only in bandit camp or outpost because they're deployables
2 Years Ago
Static clan table prefab set up Update bandit camp and outpost with new static clan table
2 Years Ago
Fixed industrial conveyors not respecting maximum amount in output when transferring several different redirect hazmat skins
2 Years Ago
Added diversuit skeleton prefab. Updated existing nomad prefab + menu list
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
2 Years Ago
Set showEmojiErrors to false and expose it as a convar Expose block emoji, block emoji animations and block server emoji in the options menu (User Interface tab)
2 Years Ago
Code review changes pt2
2 Years Ago
Merge from main
2 Years Ago
Code review changes pt1
2 Years Ago
Merge from main
2 Years Ago
Merge Main -> Experimental
2 Years Ago
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2 Years Ago
Deployable clan table set up
2 Years Ago
Merge from ClanTable
2 Years Ago
Merge from main
2 Years Ago
Merge from nexus
2 Years Ago
Allow leaving your clan from anywhere instead of only at the clan table
2 Years Ago
Pass player controlled clan related text through the chat filter
2 Years Ago
Only show the "try again" message for errors which should just need a retry
2 Years Ago
More agressive slope angles for testing
2 Years Ago
Allow loading clan info for bot players in the editor for easier testing
2 Years Ago
Load clan info for players when they spawn instead of only when they connect Load clan info for all sleepers when starting up the server
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Merge from craft_queue_saving
2 Years Ago
Simplify the check to see if another player is in the same clan as you when showing nametags
2 Years Ago
Don't cancel the whole crafting queue when the player goes to sleep anymore Make sure crafting doesn't update while the player is sleeping or transferring Don't allow crafting queue changes while transferring
2 Years Ago
Merge from main