reporust_rebootcancel

124,665 Commits over 4,171 Days - 1.25cph!

2 Years Ago
network++
2 Years Ago
merge from HAB_armor
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
2 Years Ago
2 Years Ago
Merge from main
2 Years Ago
LOD distance tweak on briefcase
2 Years Ago
Kayak escape mission
2 Years Ago
Kayak + paddle crafting
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main
2 Years Ago
Rocket storage now includes flares
2 Years Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
2 Years Ago
Merge Main -> AttackHeliFlares
2 Years Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
2 Years Ago
A bit more nuance to the ground control system for helis
2 Years Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
2 Years Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
2 Years Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
2 Years Ago
Fixed being able to ground-control attack heli while engine is off
2 Years Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
2 Years Ago
Helicopters: Don't allow pressing down to fly upwards when upside down
2 Years Ago
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
2 Years Ago
More fixes
2 Years Ago
Changed WorkCart horn to be the locomotive horn instead of a car horn
2 Years Ago
Fix broken conversation
2 Years Ago
Changed auto-hover command to shift-M3
2 Years Ago
Merge from parachute
2 Years Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
2 Years Ago
Resaved locker lootpanel to fix two missing panels
2 Years Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.
2 Years Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
2 Years Ago
Keep the backpack inventory slot always visible
2 Years Ago
Option to have hitting HAB armour with hammer repair the main HAB. But it's a bit confusing with the armour health bar showing, so branching this.
2 Years Ago
Possible compile fix
2 Years Ago
Realised HAB collision issues are a bit different than I thought. Fixed layers etc.
2 Years Ago
Merge from main
2 Years Ago
Final fixes
2 Years Ago
Converted HAB armour to use all convex colliders, so that satchel charges/C4 will stick
2 Years Ago
HAB armour icon mip maps
2 Years Ago
Fixes
2 Years Ago
Added icon for HAB armour item
2 Years Ago
Merge Main -> HAB Armor
2 Years Ago
Converted StandingWeaponRack to use all convex colliders
2 Years Ago
Fixed weapon rack collider being on Default instead of Deployed layer
2 Years Ago
Final prefab & related files
2 Years Ago
Switched clan table to all convex colliders (will work correctly on Tugboat), and materials are all correct (metal part is now metal)
2 Years Ago
Updated clan table base prefab
2 Years Ago
Clan Table - fixed not all colliders being on Deployed layer
2 Years Ago
Add a method to BasePlayer to add score events to their clan Update clan UI to show total score and score event log Cache the player's IClan instance on the server to make doing clan things easier