241,635 Commits over 3,867 Days - 2.60cph!

10 Years Ago
Rolling the protocol
10 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
10 Years Ago
Fixed broken player collision
10 Years Ago
10 Years Ago
prefab for the revolver.
10 Years Ago
-checking in the rest of the revolver animations; made some improvements to the bolt rifle animations; added .wav files for the bolt action ( I just need to get them to play in unity properly..)
10 Years Ago
10 Years Ago
Fixed console spam
10 Years Ago
10 Years Ago
Fixed objects getting removed
10 Years Ago
Implemented Jog animations
10 Years Ago
Footsteps test
10 Years Ago
updates to bow anim
10 Years Ago
added new bow view model anims, meta clips & initial controller
10 Years Ago
Fixed bootstrap script not loading the menu
10 Years Ago
associated with the old bow view model. Causing issues.
10 Years Ago
Adding server browser menu
10 Years Ago
updated file
10 Years Ago
- Added new LUT textures for color grading
10 Years Ago
updated bow viewmodel
10 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
10 Years Ago
Added DFGUI
10 Years Ago
Only the local player moves the camera!
10 Years Ago
Was still compiling with #NO_STEAM
10 Years Ago
Created steam_client prefab and removed some commented out steam bits.
10 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
10 Years Ago
Added prerequisites folder
10 Years Ago
Removed NO_STEAM so that I can use the Steam stuff now
10 Years Ago
Added image effects
10 Years Ago
Player and camera are much smoother.
10 Years Ago
Bota bag with LODs - view and world models.
10 Years Ago
Added includes folder
10 Years Ago
These files allow you to run the game in the editor - and still use Steam
10 Years Ago
Removed unused EAC dlls
10 Years Ago
Updating project settings Added library to ignore list
10 Years Ago
-half of the revolver animations
10 Years Ago
Fixed player model state not being networked
10 Years Ago
Network grid was stupid on TestLevel
10 Years Ago
Fixed beltbar errors
10 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
10 Years Ago
Bad merge here
10 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
10 Years Ago
Made the sky dome use our own prefab the way the water does I don't like modifying prefabs in the third party folder
10 Years Ago
updates to bow anim, trying to fix export issues
10 Years Ago
Put resources on world layer, improves FPS in-editor and shouldn't change anything in-game
10 Years Ago
Fixed or at the very least reduced some water reflection glitches
10 Years Ago
Log the correct terrain seed (rather than 0) in edit mode
10 Years Ago
adding the two lods to for the rocket launcher
10 Years Ago
Fixed server NRE when looting
10 Years Ago
Merge procgen branch to main branch to test the new procedural terrain generation