249,515 Commits over 3,959 Days - 2.63cph!

52 Days Ago
Sounds kill feed Pickup UI
52 Days Ago
Give each scene dock a unique name and fix load order so we maintain layout positions Move window layout to project cookie, will fallback to importing from editor cookie for now
52 Days Ago
Arena events
52 Days Ago
Define round phase
52 Days Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
52 Days Ago
jungle skin prefabs setup progress - floor frames, wall frames
52 Days Ago
Refactor
52 Days Ago
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52 Days Ago
DontDestroyOnLoad for GameLoop (handles transitions through scenes, ArenaManager handles the current round)
52 Days Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
52 Days Ago
Tutorial updates
52 Days Ago
Bump DMX memory allocator limit for 64bit builds Fix crashes in 64bit particle editor when editing anything Fixed particle-related crashes
52 Days Ago
Stub menu, Arena def
52 Days Ago
Clean up code
52 Days Ago
Add command to make admin invisible
52 Days Ago
updated viewmodel mini crossbow anims
52 Days Ago
Fix NRE on native data
52 Days Ago
Be very careful about when we load assemblies in LoadNetworkTables Facepunch/sbox-issues#6984 Only warn once if Json serialization happens during a hotload Facepunch/sbox-issues#6984
52 Days Ago
Ensured towing visuals delete properly when the towing joint breaks
52 Days Ago
Extra delay timings
52 Days Ago
Fix memory leak in navmesh builder
52 Days Ago
Add cylinder obstacle
52 Days Ago
merge from siege_weapons
52 Days Ago
Fix catapult animator init mismatch between client/server
52 Days Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
52 Days Ago
Merge from ai_wolf_iteration
52 Days Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
52 Days Ago
Remove unecessary includes
52 Days Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
52 Days Ago
Decrease await delay when checking for recording finish
52 Days Ago
Internal intersect events on physicsworld, no one should need them Make use of InvokeWithWarning
52 Days Ago
Catapult animation client/server sync
52 Days Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed Humans: skinning updates VR: init g_pVrSystem before finishing material system setup VR: check for headset in PreInit() instead of Init() UI: Expose UI.WorldInput.Hovered inside WorldInput component Upgrade remaining old vmdl files so I can delete all this legacy model code Humans: more skinning updates & prefab changes Merge branch 'master' of sbox Add Distance and Falloff to Voice Transmitter izIsSoft changes VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks Fix clothing using the wrong skin Fix HasUnsavedChanges being sucked into GameResource GameObject's FindByGuid will find prefabs (allows networking prefabs over RPC) Change prefab icon color Add GameObject.GetPrefab( string ) AssetBrowserLocation tracks location type (code, assets etc) Create asset menu is context-specific to the location type, creates in place and opens rename flyout instead of using system dialog Unify usage of AssetBrowserLocation and its presentation/directory/hiding logic Asset Browser: Improve navigation outside of project tree Path widget only displays what can fit instead of freely growing, hide rest behind flyout Ignore calls to Scene.Parent.set Iterate children nicer in PostDeserialize, in case children get added/removed during deserializing which they do - like when creating attachments Add GameObject constructor which takes a parent Expose PerChannel<T>.Get and Set Print a list of new items in console after check out Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs Asset Browser: streamline navigation flow Asset location presentation tweaks, improved path handling Initial path widget width because it starting off small is so very annoying Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser Fix warnings Fix 'cut component' not being undoable, Facepunch/sbox-issues#6949 Can DrawInstanced a number of instances without uploading data Remove unused asset browser node type Fix some Gizmo functions drawing an obsolete vertex object instead of nothing When provided with an empty Enumerable: Lines(), LineTriangles() & SolidTriangles() would reuse & draw the vertex object of the previous frame instead of nothing. They now correctly draw nothing if an empty Enumerable passed. Fix asset browser NRE, default location stomping cookied path Disable undo/redo menu buttons when there's no active editor session Optimize allocations in Gizmo Lines(), LineTriangles(), SolidTriangles() Fix [Button] not showing in asset inspector, resolves Facepunch/sbox-issues#6985 Merge branch 'master' into navmesh-dynamic-obstacles
52 Days Ago
Fix [Button] not showing in asset inspector, resolves Facepunch/sbox-issues#6985
52 Days Ago
Optimize allocations in Gizmo Lines(), LineTriangles(), SolidTriangles()
52 Days Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
52 Days Ago
Spread navmesh obstacle updates across multiple frames
52 Days Ago
Fix asset browser NRE, default location stomping cookied path Disable undo/redo menu buttons when there's no active editor session
52 Days Ago
Enabled instancing on all materials.
52 Days Ago
Manifest
52 Days Ago
Merge from main
52 Days Ago
Safer TrainCar OnChildAdded behaviour Manifest
52 Days Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
52 Days Ago
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52 Days Ago
Fix exception when no permission to view package Release Brix IJSObjectReference properly
52 Days Ago
more cheer anims boss cheer
52 Days Ago
blend between two atmopsheric haze factors over height
52 Days Ago
Remove unused Sidebar on achievements page Fix package stats not updating Use ShowOnIndex var from PackgageType Can change org member permissions so they can invite and remove people
52 Days Ago
Leaderboard backup, run #15581
52 Days Ago
Merge from oxygen_qol_tweaks