192,985 Commits over 4,049 Days - 1.99cph!

47 Days Ago
Merge from vehicle_optim
47 Days Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
47 Days Ago
Merge from main
47 Days Ago
Merge from repair_bench_redirect_fix
47 Days Ago
Fixed being able to apply same redirect skin twice
47 Days Ago
Merge from repair_branch_redirect_fix
47 Days Ago
More init refactoring, should support proc gen placement now (in theory)
47 Days Ago
Cherrypick main/sunkenknife
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Parent merge
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Merge from main
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More save+load work Fixed swings starting at wrong rotation briefly
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Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
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HBHF emission polish & light radiation.
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Cherrypick easter2025/cinematic
47 Days Ago
Merge from easter2025
47 Days Ago
Progress / lotsa material and texture performance optimizations.
47 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
47 Days Ago
Viewmodel setup
47 Days Ago
Increase coarse cull epsilon, and improve debug logs
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Spawn at the correct position + rotation
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merge into aux5
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test
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Scene change
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Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
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Proper throw setup with eye position validation and racyast before throwing
47 Days Ago
Description for debug_dump and more info when ran. trigger_playermovement auto walk and no jump spawnflags Minor cleanups Port clientside trigger stuff from CS:GO Will allow trigger_playermovement to work with prediction more or less correctly Prepare networking code for env_wind radius Added env_ambient_light Minor cleanups
47 Days Ago
merge from premium_servers
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subtracting disable_premium
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gantry kit
47 Days Ago
Merge from vram_budget: Improve texture selection
47 Days Ago
Change 4883 texture metadata for streaming