141,735 Commits over 4,383 Days - 1.35cph!

54 Days Ago
Fix compile error
54 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
54 Days Ago
Manually merge recast logic with new code
54 Days Ago
Merge from skin_access_improvements
54 Days Ago
merge from main
54 Days Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
54 Days Ago
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54 Days Ago
Try displaying data centre regions instead
54 Days Ago
Meds Box Textures - push attempt nr 2
54 Days Ago
Meds Box - updated colour scheme, icon, gibs, LODs
54 Days Ago
Update rust native dll
54 Days Ago
Fix bad merge
54 Days Ago
Merge from naval_update
54 Days Ago
Merge from naval_missions
54 Days Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
54 Days Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
54 Days Ago
Matrix display tweaks.
54 Days Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
54 Days Ago
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54 Days Ago
Merge from main
54 Days Ago
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54 Days Ago
merge from main
54 Days Ago
Only use the fallback if the sample radius was large
54 Days Ago
Remove unecessary trace in SamplePosition fallback
54 Days Ago
Fix compile error
54 Days Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
54 Days Ago
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54 Days Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
54 Days Ago
merge from settingsmenu_export_config
54 Days Ago
Compile fix
54 Days Ago
main -> inventory_commands_streamermode
54 Days Ago
Skin pass for tiwtch underwear
54 Days Ago
Kitchen set 1 material settings
54 Days Ago
merge from workshop_animator_controls
54 Days Ago
fix exports with new animator and fx controls
54 Days Ago
Merge: from main
54 Days Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard
54 Days Ago
merging onto my branch, trying to fix local repo problem with missing files
54 Days Ago
Buildfix: add missing SERVER guard
54 Days Ago
Seperated the new UI Settings Export code into it's own partial class (thanks Flavien for the suggestion)
54 Days Ago
texturing progress - apartment complex monument S2P
54 Days Ago
Adding my test save
54 Days Ago
Merge from stability_test
54 Days Ago
merge from main
54 Days Ago
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
54 Days Ago
Potential fix for "Standing on desks on ghostships tricks the AI"