198,617 Commits over 4,140 Days - 2.00cph!

56 Days Ago
cloud/atmosphere/fog interactions, shadows on biome fog
56 Days Ago
Settings scrollbar Toggle tweaks
56 Days Ago
IO bugfixes batch 1
56 Days Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
56 Days Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
56 Days Ago
Wallpaper floor & ceiling pack - updates and tweaks
56 Days Ago
Removing extra default material from coco torso fbx
56 Days Ago
Jungle biome distribution teaks & fixes
56 Days Ago
Updated FGD files Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod. Fake Combine Ball bounces from frozen props Make crossbow bolts bounce from indestructable props Prevent crashes when trying to write too much data to small texture Added new info to util.GetModelInfo IncludeModelCount, IncludeModels and HitBoxSets Fix avatar image texture manager not respecting avatar size at all Removing more unused convars mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs Remove mat_disablehwmorph as it does nothing Remove "Use Bloom" checkbox from Video options, as it does nothing Remove mat_hdr_level 1 from Video Options since it doesn't do anything mat_hdr_level 1 will act as "NONE" in options. Fixed options complaining about missing hap_HasDevice convar Remove sv_contact and sv_consistency as they are unused Rework arguments of OnClientLuaError This is a bit messy until a network breaking update, but new arguments are: ( error, ply, stack, addon_name ) Also no longer affected by "5 a second" limit serverside
56 Days Ago
Settings menu progress
56 Days Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
56 Days Ago
Cocoknight setup
56 Days Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
56 Days Ago
Cocoknight update
56 Days Ago
Cocoknight update
56 Days Ago
Re-enable texture streaming jobs
56 Days Ago
main -> new_menu
56 Days Ago
Updating coco armour female torso prefab with new mesh
56 Days Ago
Re-enable bootstrap check
56 Days Ago
main -> syncvars
56 Days Ago
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56 Days Ago
texture resize + optimisation
56 Days Ago
Add inventory page
56 Days Ago
56 Days Ago
bee catapult bomb basic prefab setup LODs
56 Days Ago
Separating coco armour torso mesh and updating viewmodel prefabs
56 Days Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
56 Days Ago
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56 Days Ago
Setup options styling on main menu
56 Days Ago
Missed files
56 Days Ago
Tab system Wired up home and play Animation transitions
Rin
56 Days Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
56 Days Ago
Merge from foliage_instancing
56 Days Ago
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56 Days Ago
Added a function for going through each skin, finding the broken normal maps, fixing them, and re-exporting them
56 Days Ago
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56 Days Ago
Fixed navigation architecture Setup Page system
56 Days Ago
Settings dropdown
56 Days Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
56 Days Ago
Add check for AsyncGPUReadback support
56 Days Ago
GenericSkin Overlay sub header and styling
56 Days Ago
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56 Days Ago
Settings menu search bar
56 Days Ago
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56 Days Ago
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56 Days Ago
Fixed a hole in tunnel.double.gate collision mesh
Rin
56 Days Ago
Updated inventory move sounds
56 Days Ago
Merge from directional_item_dropping
56 Days Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
56 Days Ago
Merge from ballista_disablelegs_fix