10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                No need to recheck self after updating the cached stability value (tiny optimization)
                
                
                
                
             
         
        
            
            
            
                
                Don't try to send network updates while loading
                
                
                
                
             
         
        
            
            
            
                
                Don't open connection until after collider batching, stability init and save cache creation are done
                
                
                
                
             
         
        
            
            
            
                
                Added audio.ambience convar (sorry, disabled by default because it spams memory allocations)
                
                
                
                
             
         
        
            
            
            
                
                Fixed grounded building blocks (like foundations) not sending a stability refresh to connected building blocks on placement
                
                
                
                
             
         
        
            
            
            
                
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                AmbienceManager uses IComparable implementation instead of delegate to sort emitters
AmbienceManager profiling
                
                
                
                
             
         
        
            
            
            
                
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                Fixed issue that made constructions placed via the planner awake at world origin on the server
                
                
                
                
             
         
        
            
            
            
                
                Fixed building block sound cutting out on placement
                
                
                
                
             
         
        
            
            
            
                
                Keep serverside sleeper collider enabled
                
                
                
                
             
         
        
            
            
            
                
                Adjusted high external wall and gate deploy volumes
                
                
                
                
             
         
        
            
            
            
                
                Roofs offer sideways support for walls
                
                
                
                
             
         
        
        
        
            
            
            
                
                Changed roof sideways stability supports to female only
                
                
                
                
             
         
        
            
            
            
                
                Serverside tree collider preprocessing fix
                
                
                
                
             
         
        
            
            
            
                
                Underwater rock placeholders
                
                
                
                
             
         
        
        
            
            
            
                
                Default seed and salt are scrambled whenever the save version is increased
                
                
                
                
             
         
        
            
            
            
                
                Merge from dungeons_greybox_2
                
                
                
                
             
         
        
            
            
            
                
                Terrain painting usability fixes
                
                
                
                
             
         
        
            
            
            
                
                Underwater clutter placeholders
                
                
                
                
             
         
        
        
            
            
            
                
                Underwater rock materials
Removed rock 12 from underwater spawn table
                
                
                
                
             
         
        
            
            
            
                
                Quick grouped mesh culling script for Vince
                
                
                
                
             
         
        
            
            
            
                
                Made height offset of hand placed road segments in dungeons adjustable
                
                
                
                
             
         
        
            
            
            
                
                Padding and fade of hand placed road segments are adjustable
                
                
                
                
             
         
        
        
            
            
            
                
                Road mesh offset scales with road terrain adjustment offset
                
                
                
                
             
         
        
        
            
            
            
                
                Support for all mapping tools in prefab scenes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed some old placeholder radtowns
                
                
                
                
             
         
        
            
            
            
                
                Airfield compound wall rotation fixes
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Monument alpha mapping support (via terrain tools)
                
                
                
                
             
         
        
            
            
            
                
                Monument splat mapping support (via terrain tools)
                
                
                
                
             
         
        
            
            
            
                
                Coastline 2.0
More interesting main island shapes
Slight altitude bias towards the world center
Chance for isolated islands off coast
Better mountain and hill blending
                
                
                
                
             
         
        
            
            
            
                
                Monument topology mapping support (via terrain tools)
                
                
                
                
             
         
        
            
            
            
                
                Shitty temp splat maps for all the new monuments
                
                
                
                
             
         
        
            
            
            
                
                Heightmap generation tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Mountain topology type
Topology support for prefab mountains