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Mountain topology type
Topology support for prefab mountains
Keep existing topologies when generating the topology map
Mountain 1 prefab scene updates
Keep cliff rocks away from the mountain topology
Keep micro cliffs away from the mountain topology
No longer fill the north with snow, but add snow at a certain altitude (which is easier to reach in the north)
Prefab mountain 1 updates
Monument terrain anchor tweaks
Monument spawn rules are more relaxed about life
Mountain prefab scene updates
Mountain terrain offset behaviour tweak
Removed lighthouse foundations 1 and 2
Tweaked lighthouse spawn rule
Padding parameter for monument terrain placement
Radtown 3 terrain adjustment tweak
Don't spawn players on decor topology
Tweaked default salt calculation
Prefab mountain scale adjustments
Monument terrain placement supports negative padding
Satellite dish terrain adjustment improvements
Stealing some rock tints from HapisIsland since those suck a bit less
Field rock splat modifier tweaks
Rock material parameter blending fix
Exclude monuments from auto-cliff-splatting
Static mining quarry entity bounds
Terrain alpha distance cutoff tweak
Occasional barrel around powerlines
Removed shitty cliffside decor
Don't spawn field rocks on prefab mountains
More rock params from HapisIsland
Slightly better river-ocean transition
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
Monument terrain adjustment fadeout is noise modulated for more natural transitions
Monument prefab scene updates (more padding + increased fade distance)
Sphere tank and warehouse topology textures
Static pumpjacks for powerplant, trainyard and water treatment plant
Trainyard and water treatment plant prefab scene tweaks
Static resource deposists contain crude oil
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
Fixed missing bushes when playing in the editor