10,832 Commits over 3,867 Days - 0.12cph!
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
Fixed player mesh rigging sometimes being temporarily corrupted
Added print_rigcache console command
Fixed NRE when trying to rotate building block after it was destroyed (RUST-1299)
Fixed OptimizeAnimator renderer set clear
Fixed NRE when trying to upgrade building block after it was destroyed (RUST-1298)
Reduced the effective combat range of pistol ammo slightly (from 80 to 60)
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More logging for rig bone caching
Fixed OptimizeAnimator never clearing its renderer set (breaks player mesh pooling)
Fixed rig error when prefab pre process is being called twice
Fixed some issues with player pooling (introduced by moving stuff to pre processing)
Fixed campfire and furnace particle effects playing on spawn
Moved more SkinnedMultiMesh stuff to prefab preprocessing
Forgot to include two files
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
Optimized SkinnedMultiMesh GetComponentsInChildren calls
Optimized SkinnedMultiMesh LODGroup stripping
Experiment: Alternative to BroadcastMessage.OnParentDestroying
Enabled player mesh pooling by default on 64bit systems
Fixed some climate blending OnGUI hack failing to compile when setting editor to server-only
Retired ItemIdentity (no longer used, removes a bunch of overhead)
Fixed various issues with player model pooling (still disabled by default)
Reset lerp smoothing whenever entity lerping is snapped to the end point
Initialize lerp start position whenever entity lerping is started
Added stabilityqueue and surroundingsqueue convars (time building stability + surroundings are allowed to take)
Reset entity position lerp curve when lerping is disabled
Fixed players sometimes appearing with wrong name, gender or skin tone (RUST-981)
Fixed ore spawners in the military tunnel monument
Fixed swimming being a pain in the ass in the military tunnels
Adjusted muzzleboost firing rate scalar to compensate for the full auto repeat delay fix
Added two more projectile rejection cases to combat log
Hit area in combat log is lower case
Merge from prerelease, hold on to your GPUs
Fixed broken sky dome prefab connections in all maps
Crystal meshes are read / write at runtime (RUST-1272)
Fixed underground water tower on HapisIsland (RUST-1268)
Increased max wiring distance of powerlines
Some more descriptive error messages
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
Set up decor / grass / spawn correctly on SavasIsland
Don't place bus stop / power substations when a road is merging into another road
Some more distance between the last pylon and the power substation
Network++