userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

1 Year Ago
Merge from main
1 Year Ago
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
1 Year Ago
Merge from save239
1 Year Ago
Network++
1 Year Ago
CodeGen
1 Year Ago
Merge from main
1 Year Ago
Network++
1 Year Ago
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1 Year Ago
Force ocean fallback on metal (fixes occasional pink ocean in editor)
1 Year Ago
BaseVehicle and HotAirBalloon GetAngularVelocityServer fix
1 Year Ago
Merge from main
1 Year Ago
Force universal binary on mac
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Ignore "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported" log
1 Year Ago
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1 Year Ago
Fixed DudTimedExplosive briefly switching to world origin positon + network group when becoming dud
1 Year Ago
Fixed NRE edge case when TransformUtil.GetGroundInfo hit the ocean
1 Year Ago
Fixed broken river shader when water reflections were set to 0
1 Year Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
1 Year Ago
Disabling graphics jobs on Mac again (seeing the crash on M2 even though testing on M1 and x86 seemed to indicate the issue was fixed)
1 Year Ago
Merge from main
1 Year Ago
Merge from save239
1 Year Ago
Merge from main
1 Year Ago
Subtracting the subtract of 84325 (merge conflicts)
1 Year Ago
Fixed moonpool prevent building volumes now being too small
1 Year Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
1 Year Ago
1 Year Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
1 Year Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
1 Year Ago
Fixed sleeping bag deploy check being too strict on the tugboat
1 Year Ago
Network++
1 Year Ago
Force lighthouse to be at least 100 meters away from other monuments
1 Year Ago
Manifest
1 Year Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
1 Year Ago
Ocean is slightly less transparent when shallow
1 Year Ago
Increased effect of diving mask in deep water
1 Year Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
1 Year Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
1 Year Ago
Vehicle auth system improvements
1 Year Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
1 Year Ago
FallbackWater material tweaks
1 Year Ago
Vehicle auth system baseline
1 Year Ago
Merge from main
1 Year Ago
Merge from save239
1 Year Ago
Server NRE fix
1 Year Ago
Water explosion tweak
1 Year Ago
Underwater / water surface explosion effect improvements
1 Year Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade