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10,614 Commits over 4,413 Days - 0.10cph!

3 Years Ago
Regenerating all rail splines
3 Years Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
3 Years Ago
Adding back prevSign workaround
3 Years Ago
Better TerrainPath cliff and decor topology handling
3 Years Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
3 Years Ago
Pathfinder directional algorithm updated to new heuristic
3 Years Ago
PathFinder int overflow fix that led to crazy paths
3 Years Ago
Indentation fix
3 Years Ago
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3 Years Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
3 Years Ago
Enforce larger distance between train tunnel stations
3 Years Ago
Train tunnel rail entrance nobuild volume
3 Years Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
3 Years Ago
Tweaked MaxDepth and MaxFloor for caves in World Setup
3 Years Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
3 Years Ago
More prefab work (dungeon volumes, environment volumes)
3 Years Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
3 Years Ago
More procedural cave piece prefab setup
3 Years Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
3 Years Ago
Added procedural cave generation to World Setup
3 Years Ago
Added TerrainPathConnect to procedural cave entrances
3 Years Ago
Added InfrastructureType.Cave
3 Years Ago
Initial socket setup for the cave pieces
3 Years Ago
Initial sockets for procedural cave entrances
3 Years Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
3 Years Ago
ProceduralMapCave scene
3 Years Ago
Merge from rail_network_link (to avoid merge conflicts later)
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Better left / right connection in GenerateRailLayout
3 Years Ago
Train tunnel terrain / topology check improvements
3 Years Ago
Tunnel entrance terrain check tweaks
3 Years Ago
Cleanup / refactor
3 Years Ago
TerrainPlacement cliff splat fix
3 Years Ago
Train tunnel rail entrance environment volume setup
3 Years Ago
Updated train tunnel entrance terrain check
3 Years Ago
Train tunnel entrance icon
3 Years Ago
Fixed missing rail connections to tunnel entrance after 87807
3 Years Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
3 Years Ago
Train tunnel rail entrance terrain setup
3 Years Ago
When building staging, upload to the "main" branch instead of the "default" branch (steamcmd changes workaround, will need to figure something else out)
3 Years Ago
When generating rail layout, ensure one rail connects "left" and the other one "right"
3 Years Ago
Added monument topology to train tunnel entrance (only the test prefab)
3 Years Ago
GenerateRailLayout uses higher PushMultiplier
3 Years Ago
Fixed train tunnel entrance overlap with monuments
3 Years Ago
Removing PlaceMonumentsRailside from World Setup prefab
3 Years Ago
Increased GenerateRailLayout push multiplier
3 Years Ago
Trainyard is now placed together with the other large monuments
3 Years Ago
Merge from main/excavator_props_fix
3 Years Ago
Merge from main/console_window_improvements