userandrecancel
reporust_rebootcancel

10,828 Commits over 3,867 Days - 0.12cph!

1 Year Ago
ClearAllEntitiesInRadius uses Vis.Entities
1 Year Ago
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
1 Year Ago
ClearAllEntitiesInRadius checks IsValid ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed Q: Is there a reason this cannot use Vis.Entities?
1 Year Ago
Optimization: Vector3.Distance -> sqrMagnitude
1 Year Ago
Fixed edge case where ClearAllEntitiesInRadius would not return entity list to pool
1 Year Ago
Disabled saving on gingerbread barricades, xmas dwellings and gingerbread corpses
1 Year Ago
Fixed Xmas dungeons using the Halloween lifetime convar (now correctly using xmaslifetime)
1 Year Ago
Fixed several edge cases that could call into EOS API with invalid client handle
1 Year Ago
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
1 Year Ago
Skin bundle update
1 Year Ago
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
1 Year Ago
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
1 Year Ago
▋▅█▊▌▋▆ ▊▆▌▇▊██▌▌▊▌ / ▅█▉▌▄▌▋▆▉▊▍ ▅▋▇▇█▊ ▌▌██ ▅▅▆▍
1 Year Ago
▊▊▄▅▍▄▇▊▄ ▄▌▄▄▇ █▉▌▊▄▊▆▇▋▅ ▉▍ ▋▇ ▇▉▄-▌▉ (█▍▋▅▄▅▄▊▊ ▋ ▋▌▍▉▌▅ ▌▉ █▇▉▋ ▇▌ ▍▊▍▆ ▄▆ █▄▄▉▊█▊█ ▋█▄▄)
1 Year Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
1 Year Ago
Prefer underwater labs closer to their max size with more puzzles, pick the best underwater lab out of 25 candidates
1 Year Ago
▄▋▊▄▉ ▋▋▆, ▉▌▊▄█▌ ▉▆ ▍█▊▅▆▇▋▉▌ ▇██▄▇▉▍▋
1 Year Ago
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1 Year Ago
▊█▄▆▇▍▊▆▆ ▅█▄ ▄█▍▍ ▇▇ ▅▆▌▍
1 Year Ago
External wall debris despawn time is 120s instead of debrisdespawn convar (DebrisDespawnOverride time added to DebrisEntity)
1 Year Ago
▉▌▊▊▄ ▊▅▇▆▊▉▄█▌▆▆ ▌▊▇▄ ██▆▉ █▇▆▋▋ ▊▆▄▉▆▉▉ ▊▄▍▄▉▌▉ ▄▄▇▍ ▌▇▉ ▉▆▊█▇▅ / ▉▅▅▋ ██▉▉▇█ ▉▆▇▋▉ ▌▋▆█▊ ▌▆▉▅▇▇█▅▄▄ █▅▌█▍▉▌ ▅▊▅▆ ▍▊ ▉▌▋█▊ (▄▋▉▇ ▍▋▆▇▉ ▄█▄▍ ▇█▇▍ ██▍▋▄ ▍▉ ▉▇▇ ▌▉▍▆▉▍ ▌▅▇ █▅▅ ▅▅▊▍▋▋▊▅▌ ▉▇ ▉█▆ ▉▌▍▋ ▍▋▊, ▇▇▋ ▊▌▌▅▅ ▆▅▌▌▆ ▆ ▌▄▄)
1 Year Ago
Print connection protocol in console instead of integer value
1 Year Ago
▊█▌▌▋ ▅▆▊▄▅▊▉▍▆▇▇▌▇█▊▆ ▅▆▅▄ █▆ █▆▉▋▌ ▉▉▅▌▄▄▊▇█▅ (▇▍▉▅▉▅ ▌█ ▅▄▌▊▍ █▆▊▌▆▍▋███ ▋▄▇▄█▇▋ ▋▅ ▅▅▌▆▉▌▌▄▊)
1 Year Ago
▉▌██ ▌▇▇▊▋█▆ ▍▉▅▍▅▄▅ █▌▍▊▌█▌▅ █▆▊▌ ▄▇ ▋██▌▇▋.▆▆▌▉▅ ▋▉ ▇▍▅▊ ▅▍ ▅▇▆▉▍▍.▍▊▊▌▅▍▌█ ▌▆▄ ▋▅▋ (▆▌▆▍ ██▅▍█▆ ▇▉█▍▌▍█▍▉▌▇▅▊ ▇▋▉▇▆▊▅ ▌█▉▇▊▆▅▆▄ █▌▄▆▇▉▉▉ ▌▉▌▋▅▅▇ █▅▆ ▌▅▌ ▅▌▆▆█▍▄▄ ▇▉▋▅▌▅▍)
1 Year Ago
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
1 Year Ago
Merge from main
1 Year Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
1 Year Ago
Merge from SteamNetworking_ByDefault
1 Year Ago
▆▋▆▍▅▋ ▋▊▉ ▌▊▊ ▉▋▌
1 Year Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
1 Year Ago
Fixed BiomeTexture error when opening workshop editor
1 Year Ago
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
2 Years Ago
▉▆▋▋▉ ▋▍▆▄▅▉▆▍▊▄_▄▄▅▊▉▍▋▋▆▇▌ ▍▋▊ ▆▆▌▉▍█▉▉▌▉_▊▄▊▊▄▄▅▄▇▉▍▌▊▄▊▌ ▌▉█▇▊▌▅ (▊▌▌ ▊▋▍▆▉▉▅▊▄▉_▆▄▊▅▆▌▊▅▋▇▉ ▋ ▌▅ ▉▍▄▉▍▋▌▄▋▅ ▇▇▅▅▄▇▊ ▄▄▄▊▋▌▆▄▋▅ ▄▍▉▇▌▌▌▊▉█▊)
2 Years Ago
Potential build fix
2 Years Ago
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2 Years Ago
▄█▇▋▉ ▄▋▌█ ▋▌▊█
2 Years Ago
Checksum / hash baseline work
2 Years Ago
Player spawn tiers and tier biome overrides are customizable in world config
2 Years Ago
Merge from main
2 Years Ago
Skin bundle update
2 Years Ago
Reapplying 75241 (the commit that enabledSteam networking by default)
2 Years Ago
Merge from main
2 Years Ago
CodeGen