userandrecancel
reporust_rebootcancel

10,535 Commits over 4,232 Days - 0.10cph!

3 Years Ago
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Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
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Added convars: steamsendratemin, steamsendratemax, steamnagletime
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Prefer underwater labs closer to their max size with more puzzles, pick the best underwater lab out of 25 candidates
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External wall debris despawn time is 120s instead of debrisdespawn convar (DebrisDespawnOverride time added to DebrisEntity)
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Print connection protocol in console instead of integer value
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Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
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Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
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Merge from SteamNetworking_ByDefault
3 Years Ago
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Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
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Fixed BiomeTexture error when opening workshop editor
3 Years Ago
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Checksum / hash baseline work
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Player spawn tiers and tier biome overrides are customizable in world config
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Merge from main
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Skin bundle update
3 Years Ago
Reapplying 75241 (the commit that enabledSteam networking by default)
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Merge from main
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CodeGen
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Don't write steamnagleflush to config so we can enable it for everybody by default later
3 Years Ago
Subtracting 75313 (the commit that enabled steamnagleflush by default)
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Subtracting 75241 (the commit that enabledSteam networking by default, will be applied separately later)
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Merge from SteamNetworking_ByDefault
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Fixed World.Config allocation mumbo jumbo
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Merge from main
3 Years Ago
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