10,834 Commits over 3,867 Days - 0.12cph!
Player spawn tiers and tier biome overrides are customizable in world config
Reapplying
75241 (the commit that enabledSteam networking by default)
Don't write steamnagleflush to config so we can enable it for everybody by default later
Subtracting
75313 (the commit that enabled steamnagleflush by default)
Subtracting
75241 (the commit that enabledSteam networking by default, will be applied separately later)
Merge from SteamNetworking_ByDefault
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Fixed World.Config allocation mumbo jumbo
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steamnagleflush true by default
Added steamnagleflush convar to enable flushing queued packets at the end of every frame (can eliminate up to 5ms of packet delay under specific circumstances)
Removed AllowWithoutAuth
Increased SendBufferSize default value to 4MB
Always log warning when SendMessage fails
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Changed default networking to Steam Networking (run server with -raknet to use RakNet instead)
Support Steam Networking inside the editor (also used by default)
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World config toggle for rivers
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World config toggles for: main roads, side roads, trails, powerlines, above ground rails, below ground rails, underwater labs
Prefab blacklist / whitelist implementation
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Merge from cliff_rail_fixes
WorldSetup has EditorConfigFile and EditorConfigString fields to have a test (similar to EditorSeed, EditorSize, etc)