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11,016 Commits over 4,109 Days - 0.11cph!

2 Years Ago
Forcing recompile of wire shader
2 Years Ago
Log formatting tweaks
2 Years Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
2 Years Ago
Cherry picking 79701
2 Years Ago
Compile fix
2 Years Ago
Cherry picking 79699
2 Years Ago
Potential EnqueueWrite NullReferenceException fix
2 Years Ago
Facepunch.Pool v2
2 Years Ago
Cherry picking 79683
2 Years Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
2 Years Ago
Cherry picking 79592, 79593, 79594
2 Years Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
2 Years Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
2 Years Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
2 Years Ago
Cherry picking 79560
2 Years Ago
Fixed native libraries not copying to the build output folder on the Mac build (has been working in old workspaces since the libraries still existed in the build output folder from previous builds)
2 Years Ago
Cherry picking 79535
2 Years Ago
Cherry picking 79535
2 Years Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
2 Years Ago
Changeset 78935 + latest multithreaded networking
2 Years Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
2 Years Ago
Merge from main
2 Years Ago
Cherry picking 79460 and 79463
2 Years Ago
Fixing memory pool sizes of NetRead and NetWrite
2 Years Ago
Merge from main
2 Years Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
2 Years Ago
Cherry picking latest version of multithreaded networking
2 Years Ago
Merge from 79064
2 Years Ago
Cherry Picking 79416
2 Years Ago
Fixing various fuckups from changeset 79369 Network++
2 Years Ago
Merge from main/train_tunnel_connection_fix
2 Years Ago
Network++ Save++
2 Years Ago
Merge from main
2 Years Ago
Cherry picking all multithreaded networking fixes
2 Years Ago
Merge from main changeset 78966
2 Years Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
2 Years Ago
More EOS pinning improvements
2 Years Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
Adding missing lock around EACServer tick
2 Years Ago
More EACServer lock experiments
2 Years Ago
Removing stopwatch / forced cycle from all worker threads (redundant since 79169)
2 Years Ago
Only log one warning when SkeletonProperties.boneReference is null (instead of spamming one for every bone)
2 Years Ago
Compile fix
2 Years Ago
Increasing MaxReadQueue, MaxWriteQueue and MaxDecryptQueue values to 5000 on the server
2 Years Ago
Adding profiler samples to BaseNetwork.EnqueueWrite