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10,834 Commits over 3,867 Days - 0.12cph!

2 Years Ago
Baseline implementation of server side custom world config via JSON file or string (RustNative update to follow)
2 Years Ago
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2 Years Ago
Added MaxSlopeRadius / MaxSlopeDegrees to WorldPositionGenerator (can be used for a mission to check for flat ground within a radius) Added CheckSphereRadius / CheckSphereMask to WorldPositionGenerator (can be used for a mission to avoid certain layers, like player construction, within a radius)
2 Years Ago
Compile fix
2 Years Ago
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2 Years Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
2 Years Ago
Trees have FilterRadius = 2 to ensure some distance from rails
2 Years Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
2 Years Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
2 Years Ago
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2 Years Ago
Fixed several spawn populations theoretically being allowed to spawn on rail
2 Years Ago
Fixed reflection probe / ambient light updating slower than intended
2 Years Ago
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
2 Years Ago
Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
2 Years Ago
GetInheritedProjectileVelocity comments
2 Years Ago
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2 Years Ago
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
2 Years Ago
Stripping BurstDebugInformation folder after build
2 Years Ago
Unity 2021.3.9f1
2 Years Ago
Merge from main
2 Years Ago
LoadMapFile uses the cached splat / height map resolution to support loading custom maps
2 Years Ago
Cherry picking 74307 (wrong branch)
2 Years Ago
AntiHack.LogToConsole and console messages on player kill contain player position
2 Years Ago
Edge case fixes of cliffs overlapping rail
2 Years Ago
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
2 Years Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
2 Years Ago
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2 Years Ago
Skin bundle update
2 Years Ago
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
2 Years Ago
Merge from main
2 Years Ago
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
2 Years Ago
Scene2Prefab full (except UI prefabs)
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
NRE fix in KeyCodeEntry.ProcessLastNumberInput
2 Years Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
2 Years Ago
2 Years Ago
ThreadAnimator NRE fix
2 Years Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
2 Years Ago
Cherry picking "Tools/Update Loot Tables" NRE edge case fixes
2 Years Ago
Fixed another "Tools/Update Loot Tables" NRE edge case