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9,575 Commits over 4,444 Days - 0.09cph!

4 Years Ago
Moved trainyard prefab to railside monument folder
4 Years Ago
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
4 Years Ago
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
4 Years Ago
Added rail connection points to trainyard
4 Years Ago
GenerateRailLayout initial version (connect existing monuments to rail network, like GenerateRoadLayout for roads)
4 Years Ago
Merge from experimental (Unity 2020.3.34f1)
4 Years Ago
PlaceMonumentsRailside baseline
4 Years Ago
Merge from main
4 Years Ago
Skin bundle update
4 Years Ago
SteamInventoryGen.CollectFromSkins skips items without steamCategory instead of erroring out (for spray item)
4 Years Ago
PathList has Hierarchy variable that can be set to determine type (0 = ring road / rail, 1 = side road / rail, 2 = dirt trail / rail siding)
4 Years Ago
Enabled cliff spawning in ProceduralMapRoad
4 Years Ago
Fixed certain cliff pieces sometimes spawning on rail
4 Years Ago
Try and bake AddToHeightMap into TerrainHeightMap.Bake
4 Years Ago
Cull railside and roadside client side bushes when buildings overlap them (this is load balanced through LODManager so comes with some delay)
4 Years Ago
Fixed rail siding overlap issues
4 Years Ago
Fixed junkpiles spawning on rail (can be cherry picked to main)
4 Years Ago
Initial version of rail sidings (short, parallel sections of two-lane-rail; still some overlap issues to be solved)
4 Years Ago
Fixed edge case that could cause exception at level load
4 Years Ago
Dialed back roadside / railside bush density by 40%
4 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
4 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
4 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
4 Years Ago
Removing redundant code
4 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
4 Years Ago
Merge from rail_network_2
4 Years Ago
Merge from main
4 Years Ago
Better rail junctions
4 Years Ago
ProceduralMapRoad
4 Years Ago
Avoid sharp angles when branching off side rails
4 Years Ago
PathFinder supports custom directional algorithm that avoids tight turns Better rail / road ring generation corner / start / end point search
4 Years Ago
Cleanup, tweaks
4 Years Ago
Rail branching start and end points are exactly on a spline node (for billb)
4 Years Ago
Improved all types of intersections (more work to do) Resolved some issues with the base spline for billb
4 Years Ago
Fixed initial entity snapshot not getting sent at timestamp 0 when starting a new demo record, meaning entities won't exist until after the first frame (server side fix)
4 Years Ago
Global tree billboards work in demos (maybe, needs testing)
4 Years Ago
Moved roadside / railside foliage to decor system (this can be cherry picked to main with a network++)
4 Years Ago
Merge from main
4 Years Ago
Better rail /rail and road / road intersections
4 Years Ago
Smoother rail branching transitions and rail / road intersections
4 Years Ago
Roads, rails and rivers are now resampled after smoothing
4 Years Ago
Roads, rails and rivers are now considered splines (resulting in smoother meshes)
4 Years Ago
Rail branching progress, path resampling experiments
4 Years Ago
Rail branching progress
4 Years Ago
Fixed riverside topology not generating
4 Years Ago
Fixed terrain height mismatch around rails on the client (terrain around rail sitting slightly higher than on the server, needs map file clearing on the client in order to apply)
4 Years Ago
Don't generate rail below 4250 world size for now (takes too much space away from monuments, will try and find other solution next month) Fixed another edge case of giant excavator overlapping rail
4 Years Ago
Rail branching fix
4 Years Ago
Further normal / tangent fixes on road, rail and river meshes
4 Years Ago
Rail / road mesh tangent fixes, removing terrain normal injection at sides since it doesn't improve anything