10,922 Commits over 3,959 Days - 0.11cph!
Fixed Xmas dungeons using the Halloween lifetime convar (now correctly using xmaslifetime)
Fixed several edge cases that could call into EOS API with invalid client handle
Fixed BoundsCheck.ApplyBoundsChecks not doing the correct fallback bounds check when no BoundsCheck components exist (also optimized it a little bit in the process)
▉▆▋▍▇ ▋▅█▅ ▇▌▉▅▆▉▅ ▅▍▆▌▌ ▉▌▍▅ ▉▊▉▉ ▍█▌▄▉▊▋▋ ▆▇▍▋▊▌▋▅▍▍█▊▄ ▄▉▉▉▄▄▇▌ ▋▋▅ ▊▌▅ (▌▄▉▉▉▌▇ ▌▉▆▅ ▅▋▅▌ ▆▊▅▌▉▍▍▇█ ▉▊█▌ ▉▉▌▄▌▋ ▌▄ █▇▌▌▊▅▍ ▆█▌▇▅▄█▅, ▍▋ ▇▆▌▋ ▄▄▌▇▉▇▍█ ▄▇▍ ▆▋▌▆▆▄ ▌▋ ▍▄▄ ▊▇▆▌▄█)
██▉▊▊ ▉██▇▄█▌▄▅▇▇▉▆.▄█▄▄▌▌▊▋█▋▍▅▆▆▉█▉▉▋▅▇▉▅▍ █▄▍▊▍▇▄▆ ▇▌▅ ▆▌▇▉▋▄▍▄ ▊▉▆▌▆ ▆▊▉ ▌▊█▌ ▉▇▄ ▊▌▌▍▌▅▋▊ ▌█▅ ▇▊▆▍▄▅ █▉ ██▅▆▋█▇▌ ▅▊ (▍▍▊▍▌▋ ▋▌▄▅▍▍▌██ ▄▍▍▆▍▉ ▆█▍▍▉█▊▅▉ █▇ ▉▍▌ ██▇▌▉▅ ▅▄ ▇▊▉▊▋▌ ▊█ ▇▉▆▄▊ █▊ ▍▆▆▅▋▉▊▊, ▇▌ ▉▍▉ ▉▅ ▋ ▋█▆ ▅▇█▌ ▊▌█▄ ▅▋▇ ▍▆▄▌█▉ ▆▄▇█ ▊ ▄▆▌ ▆▌▄ ▍▅▋█ ▉▇▆▇▉▇▉▇▆ / ▉█▌▍▍▆ ▍▋ ▅▊█▊▄▋█▇▅ ▄█▍█ ▅▄▄ ▌▇▌▋█▌▅▋ ▋▅▍▆▆▆▍▍ ▍▆▌█▆▌)
▄▅▄▋█▋▇█▅█▆▋ ▊▋ ▋▅▄ ▄▉▉▊▊▌ ▉▌▅▄▊▍ ▊▊▉▇▍▇ ▋▌▌▆▇▆▍▅▄ (█▌▋▄▆▌▆▋.▄▊▆▇▇█▍▇▋▋█▉▌▊ █▊█ ▄▆▅▌▆▆▊▉ ▌▄▄▇▍▇▄█▌█▋▋)
Call MissionManifest.Get towards the end of Bootstrap.StartServer to make sure it's cached before players can join the server
▋▅█▊▌▋▆ ▊▆▌▇▊██▌▌▊▌ / ▅█▉▌▄▌▋▆▉▊▍ ▅▋▇▇█▊ ▌▌██ ▅▅▆▍
▊▊▄▅▍▄▇▊▄ ▄▌▄▄▇ █▉▌▊▄▊▆▇▋▅ ▉▍ ▋▇ ▇▉▄-▌▉ (█▍▋▅▄▅▄▊▊ ▋ ▋▌▍▉▌▅ ▌▉ █▇▉▋ ▇▌ ▍▊▍▆ ▄▆ █▄▄▉▊█▊█ ▋█▄▄)
Added convars: steamsendratemin, steamsendratemax, steamnagletime
Prefer underwater labs closer to their max size with more puzzles, pick the best underwater lab out of 25 candidates
▄▋▊▄▉ ▋▋▆, ▉▌▊▄█▌ ▉▆ ▍█▊▅▆▇▋▉▌ ▇██▄▇▉▍▋
▊█▄▆▇▍▊▆▆ ▅█▄ ▄█▍▍ ▇▇ ▅▆▌▍
External wall debris despawn time is 120s instead of debrisdespawn convar (DebrisDespawnOverride time added to DebrisEntity)
▉▌▊▊▄ ▊▅▇▆▊▉▄█▌▆▆ ▌▊▇▄ ██▆▉ █▇▆▋▋ ▊▆▄▉▆▉▉ ▊▄▍▄▉▌▉ ▄▄▇▍ ▌▇▉ ▉▆▊█▇▅ / ▉▅▅▋ ██▉▉▇█ ▉▆▇▋▉ ▌▋▆█▊ ▌▆▉▅▇▇█▅▄▄ █▅▌█▍▉▌ ▅▊▅▆ ▍▊ ▉▌▋█▊ (▄▋▉▇ ▍▋▆▇▉ ▄█▄▍ ▇█▇▍ ██▍▋▄ ▍▉ ▉▇▇ ▌▉▍▆▉▍ ▌▅▇ █▅▅ ▅▅▊▍▋▋▊▅▌ ▉▇ ▉█▆ ▉▌▍▋ ▍▋▊, ▇▇▋ ▊▌▌▅▅ ▆▅▌▌▆ ▆ ▌▄▄)
Print connection protocol in console instead of integer value
▊█▌▌▋ ▅▆▊▄▅▊▉▍▆▇▇▌▇█▊▆ ▅▆▅▄ █▆ █▆▉▋▌ ▉▉▅▌▄▄▊▇█▅ (▇▍▉▅▉▅ ▌█ ▅▄▌▊▍ █▆▊▌▆▍▋███ ▋▄▇▄█▇▋ ▋▅ ▅▅▌▆▉▌▌▄▊)
▉▌██ ▌▇▇▊▋█▆ ▍▉▅▍▅▄▅ █▌▍▊▌█▌▅ █▆▊▌ ▄▇ ▋██▌▇▋.▆▆▌▉▅ ▋▉ ▇▍▅▊ ▅▍ ▅▇▆▉▍▍.▍▊▊▌▅▍▌█ ▌▆▄ ▋▅▋ (▆▌▆▍ ██▅▍█▆ ▇▉█▍▌▍█▍▉▌▇▅▊ ▇▋▉▇▆▊▅ ▌█▉▇▊▆▅▆▄ █▌▄▆▇▉▉▉ ▌▉▌▋▅▅▇ █▅▆ ▌▅▌ ▅▌▆▆█▍▄▄ ▇▉▋▅▌▅▍)
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
Merge from SteamNetworking_ByDefault
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
Fixed BiomeTexture error when opening workshop editor
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
▉▆▋▋▉ ▋▍▆▄▅▉▆▍▊▄_▄▄▅▊▉▍▋▋▆▇▌ ▍▋▊ ▆▆▌▉▍█▉▉▌▉_▊▄▊▊▄▄▅▄▇▉▍▌▊▄▊▌ ▌▉█▇▊▌▅ (▊▌▌ ▊▋▍▆▉▉▅▊▄▉_▆▄▊▅▆▌▊▅▋▇▉ ▋ ▌▅ ▉▍▄▉▍▋▌▄▋▅ ▇▇▅▅▄▇▊ ▄▄▄▊▋▌▆▄▋▅ ▄▍▉▇▌▌▌▊▉█▊)
Checksum / hash baseline work
Player spawn tiers and tier biome overrides are customizable in world config
Reapplying
75241 (the commit that enabledSteam networking by default)
Don't write steamnagleflush to config so we can enable it for everybody by default later
Subtracting
75313 (the commit that enabled steamnagleflush by default)
Subtracting
75241 (the commit that enabledSteam networking by default, will be applied separately later)
Merge from SteamNetworking_ByDefault
"▌▄▌▇▌▉▄▇▉▊ ▍▋▄ ▄▊▄▊" ▉██▉ ▊█▌▆ ▅▅▆ █▌▉ ▇▉▌▅▍▅▅▅▆▆▊ ▍▍▌█ █▅ ▉▍▅█▋ (< ▆▇▆▉▍▅▊) █▋▍▋▅▊▅▅ (▌▋▍▉▇ ▆▅▍▊▉▄ ▌▊▄▋ ▉▊▅▊▇▉▍▇ ▅▄ █▋▉▋▆▌▆▆▆▆ ▌▍▊▄█▄█ ▉▄ ▍▇▄█▄ █▄▍▍▌)
Fixed World.Config allocation mumbo jumbo