10,832 Commits over 3,867 Days - 0.12cph!
Renamed UpdatePositionFromNetwork to SetNetworkPosition
Renamed UpdateRotationFromNetwork to SetNetworkRotation
Made PositionLerp more generic
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Limit crafting queue length to 8
More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
Subtracted
26423 (EAC SDK update)
Optimized sending of packets to players in a radius
No longer send entities that aren't in any network group to all connections (this should never happen)
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Include wall sockets in building proximity checks
Added dummy floor socket at half height of the full wall (support only)
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Merge from projectile_trajectory
Network++
Projectile trail renderer is invisible for the first 6 meters
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Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
Use world cache in the editor by default as well when running only the client
Fixed rare orphaned client side entities
Added additional info to entity console commands
Added entity.find_status console command
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
Potential fix for rare issue that could cause dual wielding / player model corruption
Enabled pool.player_model by default again
Fixed super rare pooling NRE (maybe)
Properly clear prefab pool when disconnecting from server
Removed some (presumably unintentional) debug logs from auto turret
Save++ because Helk decided to commit all monuments
Network++
Added pool.debug to standalone builds (only works in development builds)
Fixed server use distance regressions