userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
7 Years Ago
▄▌██▄ █▅▅█▄█ ▉▉▄█▉▄▍▋▅ ▌▍█▊█ (▉▇▌▅ ▇▄ ▆▄▄▅▌ ▌▌ ▅▉█ ▄▍▊▋▆▇ ▋▆▆▄ ▇▄▄▆▅█▌▄ █▄ ▇▍▄▄▅██▍ ▉▋▅ ▋▅▋▌▍▋▍▅▆ ▊▊▍▇▋ ▆▍ ▋▄█ ▄▌ ▋█▅ ▄▌▊▉ ▋▌ ▋▊▉▌) ! ▉▌▇ ▇▅▊ ▌▌▆█▊▍▊▇▍ ▉▊▍▅▊ ▇▄ ▋.▊▋▄ ▅▇ █▇▌▄█▉ ▅▇▊█ ▌▋▅▍ ▉▍ █▅▆▇ ▊▆▅▌█▌
7 Years Ago
▅█▌▌▍▅ ▄▅▊▌▍▄▌▅▌▋ ▌▆▋▍ ▅█▋▇▊▌▄▄▋ ▍▋▌▌▄ ▌▍█ ▆▉▊▍▉▄▌▌▍ ▄▋▇█▆▆▉
7 Years Ago
▆▊▊▋ ▋▊▌▅ ▅▆ ▌▅▊▅▊▆▉ ▊▍▉▊▇█▋ ▄██▉ ▌▆▆▌█ ▅▆▅ ▋▍▆▍▄▊▇▇▍ ▉▇▌ ▋▄▋▄ █▆ █▌▅ ▍▋▇▅▆▆ (▍▄▄▋█▍ ▉█▊█▍ / █▍▄▄▌█ ▄▊▋▌█)
7 Years Ago
█▅▉▅▉▍ ▇▋▊▊▊▇ ▉▆▉▇▍ █▍▇▌▆█▊▉▍▋▆▅ ▆▊▅█▅▅ (█▉█▇▊▅ ▄█▄▉▇ ▉▄▇▅▊)
7 Years Ago
▅▌▋▅ ▉▌▇▆▋▄▆▇ ▋▍▌▍▋ ▄▆▌▄ █▍▌█▋█▌▉ █▄▉▄▇, ▆▌▄▉ ▍▋▄▉ ▉▄▆▆▊▅ ▅ ▇▋▋▍▌▊ ▊▌▍▊▌▇ ▉▊▇ ▄▋▇█ ▊▄▍▅▄█▋▉ ▍▌▉▅▅▆ ▊▆▋▆ ▊▆▊▊▍▄▌ ▅▇▉▌▆▄ ▉▍▆█ ▅█▉▋█
7 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
7 Years Ago
Subtracted 26423 (EAC SDK update)
7 Years Ago
Optimized sending of packets to players in a radius
7 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
7 Years Ago
▄█ ▉▄█▆▍█ ▅▍▅▍ ▉▊▊█▄▄ ▉▇▆▄▅▅▊ ▋▊ ▌▋▅▄▊▌ █▊ █▊▌ ▇█▉▌▊▉▉▆▆█ ▇██▊▍ (▍█▍ ▇▇▇▋ ▉▅ ▊▄▍█▅▄? ▄ ▅▌▆'▋ ▄▋▇█, ▉▊█ ▉▅'█ ▇▊▇ ▊▌▍▊▅ ▆█▊ ▍█▆▉▊▄ ▅▅█▆)
7 Years Ago
▌▇▊▌▇ ▉▌▍ ▋▋▋▄ █▇▋▉█▅▌▇ ▍▆▇ ▋▍▅ ▌▍ ▇▉▌▄▄▋▅ ▄▇▊ ▉▌▉ ▉▄ ▄█▊▊ ▊▊▅ ▍▉█▉▄▉▍, ▌▌▆▋▌▉▅, ▍▊▄▊▆▋▅▌▊▍▌█ ▆▆▆ ▆▉▅▆▅▊ (▇▊█▊▊▄ █▋▇▄▊▍▌)
7 Years Ago
▉▄█▍▅ █▇▉▌▋▋▉▊▄▊▅█ █▇█▉▆▍▊▉▌ ▌▆▅█▌▄▍▆ ▄▉ ▉▉▇ ▆▆▇▊▉█▌ ▄▉▆▋ ▊▆▌▅▉▇▄ ▌█▆▉▄▇ ▇▍▊▊█▍▅
7 Years Ago
▆▄▇█▆ ▉█▄▋ ▇▌ ▄█▊▉▉ ▇▌▉▅ █▍▅▄▆▇▌▉▄ ▅█▍▋▇▉▌▇▆
7 Years Ago
▋▇▄ ▊▋ █▍▉▌▋▊ ▌▅▆▆ ▅▌ █▊▉▊▆▇█ ▇▍▋▆▇ ▍▌▅▅█▌▌ ▆▍▊▋█
7 Years Ago
▆▊▋▌▅▆▇▄▍ ▅▇▉▌▋▍▋▆▄ ▊▍▋ █▉▋█ ▉▉▌▊▋▅█, ▉█▆▌▄▊▌ ▇▆▌ ▌▉▅▌▄▋▅▍ ▊▆▇▄ ▇▌▅▍█▉▊ (▉█▆▍▌▄▇▉▄_▋▉▆▇▋▌▊▍▉▊ ▉, ▌▋▋▄▍▄▉ ▅▇ ▋▄▅▆▊▊█)
7 Years Ago
Include wall sockets in building proximity checks
7 Years Ago
Added dummy floor socket at half height of the full wall (support only)
7 Years Ago
▉▍▅▇▍▌▄ ▉▆▄▅▍▌▍█▊▍ ▋▉█▇▄█▍▌▅▊ ▉▆▍▅▊▊▇██▄█▌ ▆▄ ▉▌█▊▊▍▆ (▉▉▋▄▌▅▇▉▉▆_▉▌▅▉▇▇▍█▆▉ ▉)
7 Years Ago
Merge from main
7 Years Ago
▄█▄▍▆ ▌▄▆▄▅▆▌ ▊▆▇▍▉▋▍ ▅▍█▅▇▇▄██▇ ▍▆▉▊█▌▅▅ ▋▋▊▌▋▊▇▉▆ ▉▊▄▄▌▆▄ ▌▋▊▇▊▉▅█▊ ▍▄▌▊▅▅█▅▌▋ ▍▇▆▆▋▋▌▅█▌ ▇▆▅▍▉▋▋ ▅▌█▆ ▉▅▆▌▉ █▌▄█ ▆▌▅ ▄▆▋▉▉▌▉▋█▋▉ ▆▊▌▌▄█ (█▆▇▇▉█) ! ▅▄▇▆▇ ▍▄▄▊█▄▄▋▌▅ ▆▇▆▋▋▌▊▍ ▅▋▉▌▊▍▍ ▉▋▉▌▉▉▅ ▊▆▌▇▊▍▋▉▋ ▅▆▆▅▌▄▊▋▉▉ ▄▆▉▋▅█ ▄▊▍▇▉ ▌▆▊▅ ▋▄▌▇▅▋▆ ▊▍▇ ▊▇▋▄ ▉▅ ▌▇▄█▌ (▅█▊▌▉▆)
7 Years Ago
Merge from main
7 Years Ago
Merge from projectile_trajectory Network++
7 Years Ago
Projectile trail renderer is invisible for the first 6 meters
7 Years Ago
▍▄▋▌ ▉▅▊▊▆▆▇▉▍▊▇ ▇▍▅ ▍▇▅▇▇, ▆▍▉▊▋▄▅█ ▉▅▄▊ ▋▇▋█▉▋▌█▆ ▉▍ █▄▉ ▅▇▇▍▊▋▉▋▉ ▍▄▉▌▉▄▋▋ █▍ ▄▊▄▆▊▇▉▇▌▄ ▋▍▅▉▆▍▋▄▊
7 Years Ago
▉█▆▍▌ ▉▌▅▌▄▍ ▉▇▆ ▌█▄▆▄
7 Years Ago
▅▇▇▉▅ ▅▅▊▆ ▅▅▌█
7 Years Ago
EAC SDK update
7 Years Ago
Merge from main
7 Years Ago
Network++
7 Years Ago
Merge from main
7 Years Ago
Network++
7 Years Ago
▅▋▆▌▌ ▋▉▋▇▇▉▅▇▊▍ ▉▅▌▉▆ ▆█▌ █▉▉▌█▅▅ ▊▇▉█▌ ▍▉▉▆▅ ▍▄▉▇▅▆▋
7 Years Ago
▊▄▍▄▆▊ ▍▆▉▋▆ ▌▍▅▊▅▊█▉▊▇ ▊▄▌▊▆▋ ▄█▍▍ ▊▍ █▅▄▇▅▇ ▋▋▇▅ █▋▅▅▊▅, ▅▌▄▌▌▊▄▄ ▅▇▄ ▍▍▌ (▊▋▊▍ █▍ ▊▌█▅ ▌▍▍▉ ▊▅ █▅▅▌▆ ▄▍ ▋▄▌ ▅▍▅▋▇▌▌ ▉▉▊▄▅▊▊▉▇█ ▌▄▍▊█ █▄▍▍▌)
7 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
7 Years Ago
Use world cache in the editor by default as well when running only the client
7 Years Ago
Fixed rare orphaned client side entities
7 Years Ago
Added additional info to entity console commands Added entity.find_status console command
7 Years Ago
Cherry picking 26399
7 Years Ago
Merge from main 26393
7 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
7 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
7 Years Ago
Merge from main
7 Years Ago
Fixed super rare pooling NRE (maybe)
7 Years Ago
Properly clear prefab pool when disconnecting from server
7 Years Ago
▉▊▅ ▌▍▋ ▊▆▋
7 Years Ago
Removed some (presumably unintentional) debug logs from auto turret
7 Years Ago
Save++ because Helk decided to commit all monuments Network++
7 Years Ago
Added pool.debug to standalone builds (only works in development builds)
7 Years Ago
Fixed server use distance regressions