userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Added pool.debug to standalone builds (only works in development builds)
7 Years Ago
Fixed server use distance regressions
7 Years Ago
Disabled player model pooling by default Network++
7 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Compile fix
7 Years Ago
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▉▋▍▇▌ ▍▄▄▅▋▌ ▍▌▅▄▆█▉▉ ▌▄▅▋▆▍▉▋▍▉ ▌▅▄▊▉▉▅██▄▋▄ (▅▄█▋ █▉ ▉▇▊▆▆▅▍▅█▄ ▋█▇▅▄▉) ! ▇▉▌▇▆ ▉▌▋▄█▌ ▋▍▄▆█▉▄▆ ▉▌▊▍▍▋█▄ ▅▋▍▋▉▄▊▋▌▍▄▆ (▍▉▌▆▋▆ ▅▆█▋▆▌▆▍ ▉▊▊▊▌▉▋▉ ▋▍ ▄▊▇▋▆▇) ! ▇▉█▋▆ ▄▄█▅ ▊▉▆▊ █▉▅█ ▉█▄▄▆▄▉█▇ ▌ ▌▆▄▍█▍▄▇▊█ ▉▊█▉▆█▅▍▉▍
7 Years Ago
▇▉▄▅▊ ▆▌▉▋▉█-▅▋▌▅ ▇▌▉▌▌▋ ▆▍▋ ▆▌▍▍▅▇▍ (█▌▍▄▋▆=▆▆ ▄▄▋█ ▍▊▌▍▋▊ ▇▋ ▄ ▉▉▋▄▊▆ ▍▌ ▇▌ ██▉▍▆▌ ▌▇▄▊▇▌ ▋▄▌▄▅ ▇▍▅▇▋▊▌▍▇▅ ▍▄▄▇█▋▆▇ ▄▇▊▊) ! ▄▍▆▆▅ ▋▋▋▊▆▊ ▄▉▌▅ ▉▊▌▊▄▍▊▌▆▄ ▆▌▄▉▊▌▊▉▋▍ ▆▄▉█▄▅▉█▋█▍▋ ▊▉ ▋▊▅▋ ▉▋ ▇▄▍▅ ▌▍ ▊▅▄█▍▉▌▍▌█_▅▇▉▌▇▅▅▌▅█ ▅▉ >= ▌
7 Years Ago
Merge from main
7 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
7 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
7 Years Ago
Cherry picking corpse NRE fix from Helk's branch
7 Years Ago
▅▅▇▄▅ ▄▌▆▋▍▆ ▇█▇▊ ▍▌█▌▍▄▌███ ▅▉▌▅▅█▊▅▉▊ ▄▇▄▅█▇▄█▇▄▉▆ (▄▌▉▉█▍▅▋ ▆▊ ▍▊▄█▍▅▊, █▊▅▍▊▉ ▉▋▇█ ▊▍█▅▇▌▌▉▄▊_▉▄▋▄▋█▇██▅ ▄)
7 Years Ago
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7 Years Ago
▌█▉▇█ █▌█▅▄▆▊▋▌▌▇▋▊▌█▅▉▆▍▌▄ / ▍▍▅▇▉▊▋█▆▇▇▌▅▉▋▅▍▍▅█▅▆▆ ▉█ ▊▅▉▍▇▅▉███ ▍▆▌ █▉▌▆
7 Years Ago
Merge from save159
7 Years Ago
Bundle splits
7 Years Ago
Removed red maple bare tree assets (unused)
7 Years Ago
Bundles
7 Years Ago
One more file
7 Years Ago
Manifest
7 Years Ago
Network++ Save++
7 Years Ago
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
7 Years Ago
Merge from main
7 Years Ago
Include more data in the checksum now that the mismatch should be fixed
7 Years Ago
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
7 Years Ago
Added deciduous forests around lakes
7 Years Ago
Changed ground texture inside deciduous forests to grass
7 Years Ago
Fixed terrain anchors on prefab rock formations
7 Years Ago
Completely circumvent PositionLerp logic with lerp.enabled 0 (faster & better for testing)
7 Years Ago
Merge from tree_revamp
7 Years Ago
Removed some rocks from satellite dish monument that were placed outside of the terrain blend map
7 Years Ago
Increased forest sizes
7 Years Ago
Merge from tree_revamp
7 Years Ago
Merge from main
7 Years Ago
Added "alt" topology to specify a second variant of a topology Added deciduous forests to temperate biome
7 Years Ago
Merge from tree_revamp
7 Years Ago
Cherry picking 26166
7 Years Ago
Stricter construction socket connect distance / angle to fix some minor glitches
7 Years Ago
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
7 Years Ago
Terrain sockets no longer count as inside terrain if outside the terrain bounds
7 Years Ago
Consider entities out of bounds if they're lower than terrain zero level
7 Years Ago
Cherry picking 26126
7 Years Ago
Merge from main
7 Years Ago
Fixed checksum mismatch on certain seeds
7 Years Ago
Fixed various issues with missing terrain carve volume terrain checks on the caves (regression from terrain blend maps)