userandrecancel
reporust_rebootcancel

11,016 Commits over 4,109 Days - 0.11cph!

7 Years Ago
Manifest, Part 2
7 Years Ago
Manifest
7 Years Ago
Merge from main
7 Years Ago
CodeGen
7 Years Ago
CodeGen uses UNIX line endings instead of system ones
7 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
7 Years Ago
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7 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
7 Years Ago
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▆▇█▉▅▉█▉▌▄█ ▅▌▉▌▋ & ▅▄▍▆█, ▍▉▌▊▊ ▌█▊▌▇▄ ▊▆▉█▊▅▍▇
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7 Years Ago
Moved plugins to asmdef
7 Years Ago
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7 Years Ago
GraphicsSettings
7 Years Ago
Update prefab ID in DoPrepare instead of OnValidate
7 Years Ago
Build script updates
7 Years Ago
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▅▋▆ .█▉▅ ▇.▆
7 Years Ago
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7 Years Ago
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
7 Years Ago
EAC SDK update
7 Years Ago
Merge from main (final, hopefully)
7 Years Ago
Merge from main
7 Years Ago
Cannot loot other player corpses / sleepers / bags inside safe zones
7 Years Ago
Merge from save162 (another staging server wipe, sorry guys)
7 Years Ago
NRE fix
7 Years Ago
7 Years Ago
Added terrain anchors to compound monument
7 Years Ago
Shader auto updates
7 Years Ago
619 fbx meta file auto updates
7 Years Ago
BuildTarget update
7 Years Ago
PresetManager, whatever that is
7 Years Ago
Packages folder
7 Years Ago
Initial shafting
7 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
7 Years Ago
Include terrain in BaseEntity.IsVisible
7 Years Ago
Cherry picking 26745
7 Years Ago
Merge from save161
7 Years Ago
Merge from main
7 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
7 Years Ago
Underwater vegetation tweaks
7 Years Ago
Underwater vegetation
7 Years Ago
Spawn underwater rock formations
7 Years Ago
Network++ Save++
7 Years Ago
Manifest
7 Years Ago
Scene2Prefab