11,016 Commits over 4,109 Days - 0.11cph!
CodeGen uses UNIX line endings instead of system ones
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
Renamed some Rust.Workshop script files so the file names are identical to the class names
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▇▍▌▄▄ ▇▇▉▄▋▍ ▋▆▉▆▄▍ ▆▍ .▄▋█▌▉▌▍▉▊.▆▉▄▊█ ▆▆▉▇▉
▇▉▆█▄ ▄▆▉▇██▇▉▊ ▊▆▌█▄▌▄▍▆▆ ▄▆▆▍▋▅ ▌▅▆▇▍▊▍▌▊ ▉▌▅█
▌▉▍ ▉▌▄ ▍▊▇▇▅▄▄ ▄█ ▆▍▇▊▅▆▌▆▊▇.▊▌▌▇ █▊ █▌▍▇▋▌ (▆▋▅ ▆▌▅▅█▌)
▋█▊▉▇▇▇ ▆▌▌▄▊▄▌.▅▇▉▅▇▋▇▋▉▍▇▍▇▉▆▉▅ ▉█ █▊▇▇▌▅▌ (▄▋▄▄▊▊ ▉█▉▊▅▋▋▍▅)
Update prefab ID in DoPrepare instead of OnValidate
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! █▄▇▆▇ "▍█▆▆▍▍▊▆▍" ▊▋▇▌▅▉ ▌▇▇▉▍▊▊ █▅▇▆▌▅▅
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
Merge from main (final, hopefully)
Cannot loot other player corpses / sleepers / bags inside safe zones
Merge from save162 (another staging server wipe, sorry guys)
Added terrain anchors to compound monument
619 fbx meta file auto updates
PresetManager, whatever that is
Socket_Base shit is done in DoPrepare instead of OnValidate
Include terrain in BaseEntity.IsVisible
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
Underwater vegetation tweaks
Spawn underwater rock formations