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10,834 Commits over 3,867 Days - 0.12cph!

7 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
7 Years Ago
Added debug.stall
7 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
7 Years Ago
Network++
7 Years Ago
Cherry picking 25859
7 Years Ago
EAC SDK update
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Fixed network extrapolation not being allowed to go further than the last tick delta Improved network extrapolation velocity estimate
7 Years Ago
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
7 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo
7 Years Ago
Removed BoneFollower (improved performance, better foundation for future features)
7 Years Ago
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities) Network++
7 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
7 Years Ago
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
7 Years Ago
Added projectile pooling (gunfight performance) Added pool.projectiles convar (default = true)
7 Years Ago
Cherry picking 25790 + 25799
7 Years Ago
Added "storage" protocol version Disabled client file cache (test)
7 Years Ago
Added client file cache corruption detection (+ automatic resolution)
7 Years Ago
Merge from main
7 Years Ago
Fixed some (legacy?) skins not being applied
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
7 Years Ago
Merge from main
7 Years Ago
Cherry picking 25708 and 25723
7 Years Ago
Don't disable billboard culling on SpeedTree billboards (only on our own imposters) Slight tweaks to tree quality behaviour
7 Years Ago
Don't cull tree billboards if tree quality is above 50 Switch to tree billboards sooner if tree quality is below 100 Refresh foliage grid when adjusting grass quality Ceil tree and mesh quality convars at 200 (same as UI)
7 Years Ago
Merge from main
7 Years Ago
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
7 Years Ago
AddLifeStory profiling
7 Years Ago
Rubble pile material fixes
7 Years Ago
Shipping container material fixes
7 Years Ago
Merge from save158
7 Years Ago
Restored warnaserror (?)
7 Years Ago
Manifest
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Improved cliff analysis after monument terrain adjustment
7 Years Ago
Environment volume ambient multiplier tweak for less jarring transition
7 Years Ago
Potential fix for some painted sign textures disappearing on server restart
7 Years Ago
reflection.quality defaults to 1 (until reflection probe ex)
7 Years Ago
Merge from main
7 Years Ago
Facepunch.Steamworks rollback to release branch
7 Years Ago
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
7 Years Ago
Fixed build preprocessing stripping certain conditional models from foundations and roofs
7 Years Ago
Building block conditional model state is now networked (much faster, essentially zero overhead on the client) Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage) Network++
7 Years Ago
EAC SDK rollback
7 Years Ago
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