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10,480 Commits over 4,171 Days - 0.10cph!

11 Years Ago
Updated terrain generator test scene
11 Years Ago
Fixed billboards
11 Years Ago
Fixed possible NRE on scene unload
11 Years Ago
Fixed terrain shaders (white terrain at close range)
11 Years Ago
Time of Day update to 2.1.2 prerelease 1
11 Years Ago
Made all scenes use tricolor ambient light
11 Years Ago
Sky dome ambient color tweaks
11 Years Ago
Fixed beaches 3 tree billboards
11 Years Ago
Made SpawnHandler resolution configurable (1024x1024 for now)
11 Years Ago
Fixed specular highlight on water
11 Years Ago
Improved grass visuals when viewed directly from above (i.e. looking straight down) Improved grass patch border transition
11 Years Ago
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
11 Years Ago
Fixed some prefab layers
11 Years Ago
Removed duplicate LOD group from cactus 5
11 Years Ago
Added safe error handling when a grass patch uses too many vertices
11 Years Ago
Changed ambient occlusion image effect order
11 Years Ago
Time of Day update to 2.1.2 prerelease 2
11 Years Ago
Updated sky prefab (smaller clouds, slower wind speed)
11 Years Ago
FIxed player skin being shiny as balls at night
11 Years Ago
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
11 Years Ago
More grass tweaks
11 Years Ago
Fixed all decor not spawning
11 Years Ago
Time of Day update to 2.1.2 prerelease 3
11 Years Ago
AdaptiveReinhard tonemapping still broken on OS X (sorry)
11 Years Ago
Updated sky prefab and scene render settings Deleted TerrainGenerator test scene (shit's so fast now it's no longer required)
11 Years Ago
Updated water adjustment script
11 Years Ago
Updated ore textures (this should really be done by an artist, but I think we might replace the meshes altogether?)
11 Years Ago
Set scene ambient to hemisphere (seems to fit better overall, especially since the terrain still uses legacy shaders)
11 Years Ago
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11 Years Ago
Fixed possible NRE in AIBody
11 Years Ago
Made animals rigidbody-free (hyper fast but makes them not-move in the test level and ghost through foundations)
11 Years Ago
Attempt at fixing NREs in WaterUpdate
11 Years Ago
Time of Day update to 2.2.0 prerelease 1
11 Years Ago
Minor wolf controller tweak
11 Years Ago
Time of Day update to 2.2.0 prerelease 2
11 Years Ago
Made all AI code #if SERVER Made sense calls part of the behaviour tree Made AI swim instead of walking underwater Made AI movement a lot more robust (almost independent of the tick rate now) Refactored the steering system Changed the way AI selects its targets Fixed AI test scene
11 Years Ago
Fixed client compile error
11 Years Ago
Time of Day update to 2.2.0 prerelease 3
11 Years Ago
Removed forest rocks until we can fix their shader
11 Years Ago
Protocol++
11 Years Ago
Meta files
11 Years Ago
Fixed AI profiler samples not showing up in the profiler
11 Years Ago
Made animals forest-only again (let's balance forest sizes etc instead now that we're on Unity 5) Adjusted animal sense parameters Tweaked AI ticking (not horrible anymore, but not perfect either - performance testing) Made behaviour tree actions no longer instant Ignored behaviour tree frequency (load balancing now exclusively being done by AI handler) Added more profiler samples to AI
11 Years Ago
Added trigger to ignore terrain collision to TestLevel
11 Years Ago
Added collider property to TerrainMeta Fixed TerrainCollisionTrigger gizmo
11 Years Ago
Made some more nature assets use the new standard shader Deleted some old unused assets
11 Years Ago
Fixed missing textures on menu background terrain
11 Years Ago
Changed water reflection clear color to equator color Added GlobalFog image effect for underwater fog (changelog claimed it's fixed) Added ImageEffectOpaque attribute to GlobalFog for it to render before the water plane Updated scenes
11 Years Ago
Changed tundra rocks to the darker variant
11 Years Ago
Restored FogVolume for the main menu scene