userandrecancel

12,522 Commits over 4,018 Days - 0.13cph!

2 Years Ago
Skin update
2 Years Ago
Approved.2023.cs
2 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
2 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
2 Years Ago
Merge from main
2 Years Ago
Wire shader tweak
2 Years Ago
Merge from main
2 Years Ago
Forcing recompile of wire shader
2 Years Ago
Log formatting tweaks
2 Years Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
2 Years Ago
Cherry picking 79701
2 Years Ago
Compile fix
2 Years Ago
Cherry picking 79699
2 Years Ago
Potential EnqueueWrite NullReferenceException fix
2 Years Ago
Facepunch.Pool v2
2 Years Ago
Cherry picking 79683
2 Years Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
2 Years Ago
Cherry picking 79592, 79593, 79594
2 Years Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
2 Years Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
2 Years Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
2 Years Ago
Cherry picking 79560
2 Years Ago
Fixed native libraries not copying to the build output folder on the Mac build (has been working in old workspaces since the libraries still existed in the build output folder from previous builds)
2 Years Ago
Cherry picking 79535
2 Years Ago
Cherry picking 79535
2 Years Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
2 Years Ago
Changeset 78935 + latest multithreaded networking
2 Years Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
2 Years Ago
Merge from main
2 Years Ago
Cherry picking 79460 and 79463
2 Years Ago
Fixing memory pool sizes of NetRead and NetWrite
2 Years Ago
Merge from main
2 Years Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
2 Years Ago
Cherry picking latest version of multithreaded networking
2 Years Ago
Merge from 79064
2 Years Ago
Cherry Picking 79416
2 Years Ago
Fixing various fuckups from changeset 79369 Network++
2 Years Ago
Merge from main/train_tunnel_connection_fix
2 Years Ago
Network++ Save++
2 Years Ago
Merge from main
2 Years Ago
Cherry picking all multithreaded networking fixes
2 Years Ago
Merge from main changeset 78966
2 Years Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
2 Years Ago
More EOS pinning improvements
2 Years Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
EACServer experiments / debugging (continued)
2 Years Ago
EACServer experiments / debugging (continued)