userandrecancel

10,657 Commits over 4,536 Days - 0.10cph!

3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
UI RC
3 Years Ago
Subtracting 80268 (facepunch_pool_2) due to reports of server performance regressions
3 Years Ago
Add translated monument name to "monuments" console command
3 Years Ago
Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
3 Years Ago
UI tests
3 Years Ago
Manifest
4 Years Ago
Fixed network read thread spinning unless decrypt queue is at capacity
4 Years Ago
Merge fixes
4 Years Ago
Merge fixes
4 Years Ago
Merge from main
4 Years Ago
Enabling multithreaded networking by default for both client and server Adding -nonetworkthread startup parameter to disable multithreaded networking
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Skin bundle update
4 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 4kb to 2kb
4 Years Ago
Reducing min NetRead and NetWrite buffer sizes from 8kb to 4kb
4 Years Ago
Wire shader tweak
4 Years Ago
Forcing recompile of wire shader
4 Years Ago
Log formatting tweaks
4 Years Ago
Reducing MinNetWriteBufferSize and MinNetReadBufferSize (testing)
4 Years Ago
Compile fix
4 Years Ago
Potential EnqueueWrite NullReferenceException fix
4 Years Ago
Facepunch.Pool v2
4 Years Ago
Adding Facepunch.ArrayPool Adding print_arraypool for debugging / monitoring
4 Years Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
4 Years Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
4 Years Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
4 Years Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
4 Years Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)
4 Years Ago
Fixing memory pool sizes of NetRead and NetWrite
4 Years Ago
Fixing NRE in main menu when client has multithreaded networking enabled (which is always the case in the editor)
4 Years Ago
Fixing various fuckups from changeset 79369 Network++
4 Years Ago
Merge from main/train_tunnel_connection_fix
4 Years Ago
Network++ Save++
4 Years Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
4 Years Ago
More EOS pinning improvements
4 Years Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
4 Years Ago
EACServer experiments / debugging (continued)
4 Years Ago
EACServer experiments / debugging (continued)
4 Years Ago
EACServer experiments / debugging (continued)
4 Years Ago
EACServer experiments / debugging (continued)
4 Years Ago
EACServer experiments / debugging (continued)
4 Years Ago
Adding missing lock around EACServer tick
4 Years Ago
More EACServer lock experiments
4 Years Ago
Removing stopwatch / forced cycle from all worker threads (redundant since 79169)
4 Years Ago
Only log one warning when SkeletonProperties.boneReference is null (instead of spamming one for every bone)
4 Years Ago
Compile fix
4 Years Ago
Increasing MaxReadQueue, MaxWriteQueue and MaxDecryptQueue values to 5000 on the server