127,697 Commits over 4,109 Days - 1.29cph!
Fixed C/S compile issues.
[D11][Jenkins] - copydir destination builds
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
Merge from entity_parenting
[D11][Jenkins] - mount build drives and unmount
[D11][Jenkins] Always unmount build drive on failure
merge from entity_parenting
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
Fixed network lerp warnings being logged even with lerp.debug disabled
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
merge from entity_parenting
Merge from entity_parenting
Simplified collider for the cargo ship
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
Fixed a couple NREs in AI.
[D11] bit of code to dump full contents of warmup bundle
[D11] Server analytics data expanded to include network statistics.
[D11] [UI] Left Stick and DPad now work for all transitions and movement on the Main Menu Carousel
Made AI operate in world space more correctly.
LOD components support moving objects when isDynamic is true
Removed LOD hacks from cargo ship
Removed smooth rotation override from cargo ship (smooth rotation is now default)
[D11] Enable package builds on jenkins
[D11] [UI] Added a HUD element to visualise players ping, added a HUD element to show players current Coordinates, added a HUD element to visualise current radiation levels, tweaked the appearance of several UI elements and images, added a drop shadow to text that needs it
[D11] Fixing a lost reference - includes new gamertag and version number text fields which aren't used yet
[D11] [UI] wrapped some functions in the UIHUD in defines to stop errors when not using the new HUD
[D11][Jenkins] Disable Win64 and the unneeded methods to debug the master package builds on PS4/XboxOne
[D11] Throw Error in Jenkins
[D11] Rebecca - Texture Metadata - 2nd batch resized textures
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
[D11] [UI] Fix to vital bars not updating with the correct values. Now correctly updates based on containers and using the conditions the items require for their consumable effects.
Players don't inherit network group when parented
Players update their network group even when standing still while parented
Players update their server query position even when standing still while parented (for AI queries)
Cargo ship lifeboat arms prefabs and meshes
Added lifeboat arms to the cargo ship scene
ambientLightLOD set to isDynamic
PlayerGrid now lives in world space, and other world vs local space things related to AI.
More progress on AI heading/orientation when on the Cargo Ship.