branchrust_reboot/maincancel

35,064 Commits over 4,474 Days - 0.33cph!

6 Days Ago
merge from hackweek_nameplate_dist_sizes
6 Days Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
6 Days Ago
merge from game_room_dlc
7 Days Ago
merge from automated_testing
7 Days Ago
merge from BoatVendor_BPchange
7 Days Ago
merge from NestHat_T1
7 Days Ago
merge from demo_ui_2
7 Days Ago
AKs now come with 4 rifle bullets in the magazine by default again (this was removed more than 4 years ago due to a bug)
7 Days Ago
Bugfix(editor): WhatUsesThis - don't require a whitespace after m_EditorClassIdentifier - wrap the serach into a try-catch-throw block so we can quickly check if there's anything wrong with the prefab Whitespace got lost in the prefab asset, causing the tool to trip up Tests: ran it, got results
7 Days Ago
merge from demo ui 2
7 Days Ago
Fix old AIs not fleeing when player is unreachable
7 Days Ago
Fix scientists not moving or spawning in multiple locations when new navmesh is enabled, also fix old AIs moving slower
7 Days Ago
Merge from WolfHeaddress_Workbench
7 Days Ago
Merge: from mt_snapshot_saving - Bugfix for duplicate field serialization - Bugfix for unsafe Time access on worker thread Tests: Booted into craggy
7 Days Ago
merge from hackweek_sv_pie_menu
7 Days Ago
merge from editor_fix_cpu_affinity -> main
8 Days Ago
merge from fix_serverport_editor -> main
9 Days Ago
merge from cui_updates
9 Days Ago
merge from demo_ui_2
9 Days Ago
merge from fix_itemmanager_domain_reload -> main
9 Days Ago
merge from demo_ui_2
9 Days Ago
Fix NRE in FinishLoadingRoutine
9 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
9 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
9 Days Ago
merge from fix_elevator_button_restart -> main
9 Days Ago
merge from game_room_dlc
9 Days Ago
merge from fix_bag_nickname -> main
9 Days Ago
merge from game_room_dlc
10 Days Ago
merge from sv_console_history
10 Days Ago
merge from sv_console_history
10 Days Ago
Merge from analytics_apartment_events
10 Days Ago
Merge: from mt_snapshot_saving - Bugfix for ExactArrayPool not being thread-safe Tests: TestMTSave
10 Days Ago
merge from ragdoll_selfcollision_fix
10 Days Ago
Merge: from mt_snapshot_saving - Optim: in UsePlayerUpdateJobs 4 entitiy saving for network is done in parallel. Use server.ParallelNetworkQueueBatchSize to tweak number of tasks Tests: 2k procgen, built a base and a boat, rode vehicle, heli, zipline, boat, horse, fly across the world. ran all TestMTSave unit tests
10 Days Ago
merge from demo_browser_search
10 Days Ago
merge from siegeweapon_firedamage
10 Days Ago
merge from siegeweapon_firedamage
10 Days Ago
Merge from sign_build_fix
10 Days Ago
Merge from lootspawn_stack_fix
10 Days Ago
merge from codegen_timings -> main
10 Days Ago
Merge from bag_compass_marker
10 Days Ago
merge demo2 to main
10 Days Ago
merge demoui 2 to main
10 Days Ago
▆▋▆▆▇▊ ▇▍▅▋▄▅▅▉
10 Days Ago
merge from high_wall_upkeep -> main
10 Days Ago
merge from iteration_optims
10 Days Ago
merge from iteration_optims
10 Days Ago
merge from hasunlocked_optims
10 Days Ago
merge from iteration_optims
10 Days Ago
Snake mask -> Snake Mask