33,112 Commits over 4,109 Days - 0.34cph!
Disabled the CameraAtmosphericScattering component on the Main Camera prefab temporarily to fix visual issues
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
potential SpatialBiome shader fix
merge from SmallBox_Shadows
merge from /main/jungle_update/spatial-biome-fog/fogmethod1
restoring
124061 merge from jungle_update/spatial-biome-fog/fogmethod1
merge from abyss_containers
Merge from frontier_external_fixes
Merge from teamui_switch_server_fix
Merge from scientist_spawners_enabled
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Merge from vsync_limit_fix
Merge: from autoturret_optim
- Bugfix for turret not reacting to player in front when powering up (caused by me)
- Bugfix for turret not identifying new target if it snuck from behind then walked in front (likely me as well)
Tests: standing in front, sneak in from behind then to front, sneak damage, flying from far, depower-power turret - turret finds a target & shoots
Merge from negative_source_modifiers_godmode
merge from fix_roof_stability
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merge from purifier_waterloss_fix
merge from ui_volume_slider
subtract jungle_update/spatial-biome-fog/fogmethod1
merge from jungle_update/spatial-biome-fog/fogmethod1
Merge from scientist_spawners_enabled_fix
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Remove unnecessary things related to SyncVars source generator
merge from party_system -> main
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merge from party_system -> main
merge from party_system -> main
Merge: from autoturret_optim
- Fix to auto turret not responding to shots outside of firing arc
- Fix to turret not reacting to shots if it got depowered then powered up again
- Fix to turret snapping to hostiles outside of it's default firing arc when powering up
Tests: shot it, ran around and powered it up and down using infiniteiopower in various combinations
Added DotRush config to ignore.conf
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Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
Subtract
123921 (was meant for aux2)
merge from outpost_spawning -> main
merge from party_system -> main
Merge: from autoturret_optim
- Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch)
Tests: deauthed gun turret shooting me from different positions/angles
ian_serializable_field_cleanup -> main
ian_serializable_field_cleanup -> main
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