123,217 Commits over 4,171 Days - 1.23cph!
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Fixed LODs showing in workshop
Added Viewmodel viewer in Workshop
Fixed inventory NRE on startup
tweaked revolver view model animations
Fixed Racing Stripes Chest Plate not being for sale
Fixed legacy LODGroup on code locks not disabling when pooled
Fixed a bunch of items not being for sale
Fixed fantastic graphics preset having fucked up shadow cascade settings
Forced sign shader recompile
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
Added batching to non-moving parts of shop fronts
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
Merged back fixed version of
17527
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness
vm water bottle anim update
mesh tweak to stop seeing through neck of bottle
Fixed errors if more than 400 items in steam inventory
Charitable Rust 2016 Shirt no longer for sale
Fixed black terrain when switching to lower settings (RUST-1452)
Fixed "No texture data available to upload" errors in debug mode
Disabled far splats for pvt; halved pvt cache memory footprint + nearly twice as fast overall
Enabled caves
Tweaked coastline
Changed default world size to 3500
Adjusted heightmap resolution for faster loading times on bigger maps
Fixed workshop not being able to import some v2 items
If workshop can't load legacy item, open the directory for manual conversion
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
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Should fix inconsistent emission on some workshop skins
junk resources - fbx/col/textures/mats
Increase built time timeout
Fix for misaligned leather gloves
water bottle & bota bag world model updates
edit to jog right player anim ( to work better when holding bottles)
Should fix inconsistent emission on some workshop skins
Fix deployable placement sounds not being impacted by game volume slider
Lots of new item UI sounds and tweaks to existing ones
reduced ammo chance in supply drop
supply drop falls slightly slower
reduced cost of most low level clothing items (burlap, beenie, candle hat, skirt etc)
Implemented culling volumes for interior environments