127,401 Commits over 4,109 Days - 1.29cph!
Skip OnDisable / OnDestroy in a bunch of plugin components
More tests for "crash on exit"
More on scientist behaviour.
More tests for "crash on exit"
More tests for "crash on exit"
added tree minigame help
added ore minigame help
planters now show hydration level via darker soil (once again)
updated special fx for a bunch of weapons
water_well_e - polish pass
Dispose ambience culling group in OnApplicationQuit
Patrol Helicopter debris wont float in the sky anymore when crashing at junkyard
Shutdown EAC after disconnecting from the server (crash on exit)
Procedural cover point improvements.
More work on scientist behaviour.
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
Removed some debugging shit
merge from junkyard fixes
Added sendnetworkupdate admin console command (useful for testing)
Fixed NRE in PlayerModel.DoAimingSounds
Added metabolismtick convar (time inbetween metabolism updates)
Eliminated GC from QuickCraft.Rebuild
Ensure players always spawn on beach (Savas island)
Shaved most GC allocs in hair setup and morph cache
Improvements to scientist behaviour.
Reduced lodcomp OnVisibilityChanged overhead
Top hiz downscale (testing)
Added torch equip/ignite tip
Added comfort explaination tip
added consume food/water tip
Added campfire heal tip
translate mouse0 etc to "left mouse" in game tips
Fixed NRE in PlayerMetabolism
Scientist behaviour improvements.
More on cover points.
Eliminated GC allocs from crafting UI
Fixed all morph cache GC allocs when sources are cached
Disabled morph cache data compression; traded for perf
Reduced morph cache mesh instantiation/copy overhead
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
Caching hair set morphs on startup
Douglas Fir LOD polish and settings
fixed hydration + calories stats being padded by respawn
fixed ConsumeFood tip
Fixed healAtCampfire tip