127,425 Commits over 4,109 Days - 1.29cph!
More third person sounds (aim down sights, grenades, bandages, etc)
Binocular sounds
Flashlight sounds
Third person ADS sounds have super super short range
can rotate tool cupboard with hammer + priv
can no longer build around heli crash site
can rotate workbenches with R during deployable phase
Improved ai robustness a bit.
Added slight delay between acquiring a target the first time and firing for Scientists.
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
If scientists are disabled, don't bake monument navmeshes.
EAC SDK update + PlayerKill reporting
combatlog no longer takes count parameter (always prints full combat log)
combatlogsize defaults to 30
AI Fake UserId's are all under 10000000
Fixed AI showing up in cheat report
Fixed suicide showing cheat report button
Fixed geometry gap in military tunnels
Increased size of prevent building volumes in military tunnels
Fixed material artifact on hazmat suit
Improved glass on hazmat suit
water_well_d mini monument scene backup
Tweaked human navmesh settings to generate better navmesh.
Skins have OnLoaded and OnIconLoaded callbacks
Added OnItemIconChanged event to item icons
Show loading indicator on item icons while they're still loading
Refresh item icons when their skinned icon finished loading
Broken icon import settings are identical to cooking, fire and loading icon import settings
Removed unnecessary mipmap refresh from skin texture loading
Added detailed profiling to AsyncTextureLoad
Junkpile despawn time is constant (since it was identical on all prefabs anyhow)
Junkpile despawn time is now 30 minutes (from 20 minutes)
water_well_d scene progress backup
Fixed Jeffreys Hapis hole
Fixed NRE in voice recorder
Eliminated GC alloc from voice recorder
Fixed NRE when killed without HitInfo
Feedback fixes, warnings when it goes wrong
Fixed shopping cart link not working
Fixed debug build on staging app
rebuilt haircap 2 with morphs and skinned and got working seamlessly with male head, works with non tssaa
Report/Feedback fix (fingers crossed)
building blocked zone around crash site halved
autoturrets lose health when picked up
Fixed scientist burst shooting.
fireball arrows slow movement
water_well_d scene detail pass
potential fix for report cheat web browser opening when typing in chat
Better client side lower limit for physics.steps and physics.minsteps
Whoops, physics.minsteps fix
Attempt at Scientist LOS fix.
water_well_d scene fixes / quasi final state