reporust_rebootcancel

127,424 Commits over 4,109 Days - 1.29cph!

8 Years Ago
show different arrowheads for bow / crossbow ( in 3rd person )
8 Years Ago
water_well_c mini monument scene files prep
8 Years Ago
Collapsed water tower structure models WIP
8 Years Ago
water_well_a/b backup
8 Years Ago
Try setting the appid via SetEnv
8 Years Ago
Slight improvement to AI LOS.
8 Years Ago
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
8 Years Ago
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server) When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
8 Years Ago
Show Report Button on death screen Attacker name more faithful to ingame name on report page
8 Years Ago
Didn't save
8 Years Ago
Removed some test / debug convars that should no longer be used
8 Years Ago
water_well_c scene progress backup
8 Years Ago
Fixed editor error from removed convars
8 Years Ago
Admins can get combat log of other players
8 Years Ago
Attempt at fixing index out-of-range exception in culling; https://sentry.io/facepunch-studios/client/issues/275956012/
8 Years Ago
Undoing staging branch shit that we no longer need (yay)
8 Years Ago
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa
8 Years Ago
Skin icon loading rewrite (performance, memory)
8 Years Ago
Some more workshop skin profiling
8 Years Ago
Cleanup
8 Years Ago
Cleanup
8 Years Ago
Only cull game objects we culled components from when they don't have any children
8 Years Ago
More ai stweaks.
8 Years Ago
Fixed skin icons not calling apply after loading
8 Years Ago
SwapArrows is IClientComponent
8 Years Ago
First pass on convars for monument spawning of npcs.
8 Years Ago
Makeshift Hazman prefab
8 Years Ago
fixed explosive bullets doing slightly too much damage
8 Years Ago
Misc AI improvements.
8 Years Ago
More AI improvements.
8 Years Ago
water_well_c scene progress backup
8 Years Ago
Fixed switch thing.
8 Years Ago
Some more AI improvements.
8 Years Ago
water_well_c scene final-ish progress
8 Years Ago
Fixed bear skeleton properties referencing the prefab instead of the mesh
8 Years Ago
Don't recalculate mips when applying skin icon (already done in native code)
8 Years Ago
Use default item icon for skinned items until the skin is loaded
8 Years Ago
All item icons can be up to 512x512 (+ double checked they're compressed)
8 Years Ago
Log warning when icon dimensions on an item are off
8 Years Ago
More NPC improvements.
8 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
8 Years Ago
Unity can't resize compressed textures, so don't try to do so
8 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
8 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
8 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
8 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
8 Years Ago
updated hazmat suit model updated outlines for new arrow types small refinery now produces charcoal can no longer place dropboxes under water must wait 30 seconds to repair a structure after it has been attacked
8 Years Ago
hazmat suit craftable hazmat icons and art updated
8 Years Ago
More flexible spawning for npcs.
8 Years Ago
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds