241,653 Commits over 3,867 Days - 2.60cph!

10 Years Ago
[ultimate_soldier] guns sometimes smoke when shooting a bullet
10 Years Ago
[ultimate_soldier] added sway to guns, and other gun behaviour tweaks
10 Years Ago
[ultimate_soldier] think i fixed the AI pathfinding issues
10 Years Ago
Group "Cannot create FMOD::Sound" warnings together Group Mismatched serialization in the builtin class" warnings together Insulated array exception in PVT PrePassRender Changed [AmplifyColor/Motion] not supported errors into warnings Fixed NRE in server.StartMessage
10 Years Ago
Missed a return;
10 Years Ago
Mitigate DDOS connect attack's ability to close down a server Don't load saves on startup (until tree bug is fixed)
10 Years Ago
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10 Years Ago
view model bandage done.
10 Years Ago
One last menu layout tweak.
10 Years Ago
Minor layout tweak on main-menu.html
10 Years Ago
White text on the menu logo.
10 Years Ago
Replaced the old, broken main menu background, with a new one.
10 Years Ago
Removed the obsolete TreeBillboards scene.
10 Years Ago
Scene fix.
10 Years Ago
Music and ambient sfx files.
10 Years Ago
Menu scene files, and water shore effect tweaks.
10 Years Ago
added torch vm alt attack source files
10 Years Ago
Added alternate attack for torch & updated controller
10 Years Ago
Updated module
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Improved swatch index corruption by filling unused indices in the palette.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Scenes/Emulator.unity
10 Years Ago
Changed game language icons to pills and arranged them on the left side
10 Years Ago
Fixed not being able to jump through windows Fixed missing material on wall upgrade/transition Fixed deploying sleeping bags half in a wall
10 Years Ago
Merge branch 'master' of arcade Conflicts: Unity/Assets/Scenes/Emulator.unity
10 Years Ago
Added a corruption slider to the BBDK, needs styling.
10 Years Ago
Game entries show their game language with cute icons
10 Years Ago
Updated UnityEngine.dll used by plugins Fixed CommandLine.HasSwitch failing when called before initialize Moved stuff around to avoid #ifdef editor serialization warning/errors Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
10 Years Ago
Fixed Vector3DTest drawing black lines.
10 Years Ago
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10 Years Ago
Fixed snow everywhere by reverting overlay0 mask falloff to a previous value
10 Years Ago
Fixed forward mode in standard/universal terrain shader set
10 Years Ago
Added GameListHelper.GetGameLanguage(gameName)
10 Years Ago
Game list is now on the left and the panel is sized so each game item is the same size. Centered logo.
10 Years Ago
Fixed corruption instability.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
More corruption tweaks, swatch indices can now be coherently offset.
10 Years Ago
Fixed drop down list not completely hiding when closed
10 Years Ago
Additional corruption tweaks.
10 Years Ago
UV fuckery is now more coherent.
10 Years Ago
Added global albedo control to "Rust/Standard Legacy Terrain"
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Started work on controllable corruptions - not entirely stable yet.
10 Years Ago
Corruption documentation.
10 Years Ago
Corruption documentation.
10 Years Ago
Disabling player nametags for now Added debug messages to bootstrap - so when self check fails people can see why Fixed rogue ifdef in FogVolume - which was possibly breaking serialization Added TestResources self check (slow & noisy, disabled by default)
10 Years Ago
updated vm hammer & rock source files
10 Years Ago
updated alt attacks for vm hammer & rock
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Hiding the drop down list by changing the vertical rect size to zero, I hate doing this but it's better than using SetActive