130,572 Commits over 4,140 Days - 1.31cph!
improved the special fx on the m249 to show the little belt link pieces being ejected
Fixed "perf 1" not showing
Send the last few lines of console when reporting bugs/errors
Raven version use buildinfo hour float
Subtracting
12751 - NRE in MiningQuarry.Start()
Reapply
12751 - Fix Quarry engine sound not being marked as a looping sound.
rigged up the semi_auto rifle
rigged up and animated the Semi-Auto Rifle that Tom made
Server size / seed / salt convar writeback
Fixed monuments occasionally messing up rivers
Fixed some cave_small prefab fuckups
Fixed monument fadeout noise occasionally leading to floating objects
Fixed rivers occasionally going through monuments
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
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road_dirt material tweaks
slightly reduced road width for scale
Water treatment plant, added missing escape route for one tank
Sat dish material changes on smalled rocks
Mace, Longsword & Salvaged cleaver are now throwable
longsword world prefab update
Semi_auto_rifle - materials and texture plus fbx
Fix for material setup throwing errors in edit mode
Roof exploit fix
Stability diminishing returns
Various building block placement quality of life improvements
Fixed layer index warnings
Warmup construction parts placed directly in the map in editor (for debugging)
Dither UI protection background to avoid banding
Disabled lazy aim
Viewmodel responsiveness tweaks
Prefab prepare
Updated phrases
Allow attaching roofs to the bottom of other roofs again
Distance crossfading bugfix