130,035 Commits over 4,140 Days - 1.31cph!
merge into main
playercull.enabled true/false to test
fix for players taking too long to recalculate visiblity
Fixed broken view model projection after disabling TSSAA
Fixed and cleaned updateDirtyRenderers hack
Env tweaks.
Lantern lighting isn't as ugly anymore.
Pre-release ready.
Certain rocks & bushes like buildings and radtowns less.
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge)
temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
Updated watchtowers and office building prefabs for glass transparency layer
Updated Hangar prefab for glass transparency layer
Updated chainlink fence prefabs for glass transparency layer
Picking relevant changesets from dungeon branch for transparency
Adding a couple of files manually
updates to shotgun & bolt vm anims, clip lengths, controllers
Dungeon light prefabs update - fixed conflict with LightEx
Military tunnel scene/prefab update
adjusted the position of the support hand for the semi-auto rifle viewmodel
Double barrel shotgun sounds
Moved UDR opt to separate script; added to player model and ragdoll
Added UDR opt to stag skin and ragdoll; other animals coming next
Fixed disappearing ragdolls
Added missing UDR opt script
Added UDR opt to boar, horse, chicken, wolf and bear
viscull 2.0
windows and bars no longer block vis
code refactor
aiming at eachother disables visculling (no popping in gunfights)
more optimizations disabling a bunch of clientupdate() calls on invisible players
debug_camera disables playerculling
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playercull nre fix when disconnecting
warehouse windows do not block vis
helicopter gibs do not block vis
double barrel shotgun damage buffed to be same as waterpipe
double barrel shotgun spread increased slightly (more damage up close, less from far away)
double barrel refire rate decreased to 0.5s (was 1.0s)
removed garbage from airdrop loot table
Tweaked server side weapon cooldown verification
Lighthouse greybox and scene update
Fixed code locks only being accessible from one side on gates (RUST-101)
Slightly more forgiveness in attack entity cooldown verification
Refresh entity links when rotating block after placement (RUST-1209)
Fixed clientside placement guide as well for RUST-1209
Fixed UDR opt not updating invisible renderers, causing issues on ragdolls
AH melee weapon LOS improvements
Fixed NRE in player visibility
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supply signal drop position has a random offset of 20 units
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