129,314 Commits over 4,140 Days - 1.30cph!
fixed rug not being destroyable
Skin apply coroutine takes optional callback method to call when done
Delayed entity skin changes trigger batching refresh when done
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improved bullet impact fx for various surfaces
Fixed Demo NRE
Fixed grass not showing up in demos
camlerp works
Added camspeed
Asserts to diagnose https://sentry.io/share/issue/35313037392e323033323833313038/
airfield underground sewer and bunker network WIP
fixes, splats adjustments
Ak47 world model uv fixes
Fix for RUST-1590 - Locker placement difficult
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getting ready netting wall frame
Voice data recorded to demos
Record initial camera position to demo
cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
Fixed joining Craggy Island / Hapis Island servers wiping map cache
Foliage displacement culling
Added foliage displacement to foundations
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow)
Removed LODBatch (obsolete)
Stripped retired scripts from some prefabs
Scene2Prefab where required
Added editor script to find unused animators
Stripped unused animators from prefabs
Fixed incorrect animator import settings on cave_canyon_a
Scene2Prefab where required
Bunker rooms - polishing - removing/moving floating objects
Airfield underground loot spawns / doors / door barricades setup