127,253 Commits over 4,109 Days - 1.29cph!
More work on NPC sensory system.
More work on NPC sensory system update.
Wooden cabins modular pieces LOD/COL/Prefabs
Walkway segments LOD/COL/Prefabs
Updated swamp cabins scene
All levels so far: independent crate spawners for loot rooms
clone vat greybox for tunnels lab
Island cleanup
Compound work
More work on sensory system. They no longer freak out about flares++.
Added "Soft Camera" Fade toggle and Factor to soft particle shaders
Fixed soft particle shaders not properly fading against water surfaces
Bandit town scene progress
added swamp tree greyboxes
added placeholder swamp material
Swamp placeholder material update
Improved junkpile scientist behaviour through new sensory system ++.
Further NPC sensory system upgrades. Target detectibility (fov, noise, etc), Gun noise +++.
Fixed particle addsmooth + cleaned up a couple others
More NPC sensory system work. Better control over tick rates for the systems involved ++.
Added Texture set plastic pipes
Added textured WIP cloning vat model
Laboratory in military tunnels set dressed
Merge in new AI Sensory System and changes.
Enabled probex, culling and coverage queries on Vulkan
Updated AsyncGPUReadback to work on 2018.2+
Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
Noise levels for weapons used by AI sensory system.
Junkpile Scientists are less hostile.
airfield armory polish
MT lab polish
Cloning vat bay final models/prefabs
More accurate range check for AI sensations.
AI Memory improvements.
NPC patrolling at MT enabled again.
Improvements to AI waypoint system.
scene2prefab (prefabs only)
Updated NPC communication ranges.
monument puzzle IO entity work
Separated the button on the big_button prefab/models
Updated military tunnel cover points.
Updated patrol points at military tunnels.
Added stationary spawn points at military tunnels (no scene edits).
Height, biome and topology maps are in native code
Added waypoints to patrol routes at military tunnel.
Work started on NPCs taking note of interesting throw objects, like flares.
Splat map is in native code
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
Slightly more robust setting of NPC spawn location.
More robust spawn position memory for NPCs.
Improve weird NPC animal targeting.