130,612 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Removed chinook drop zone from Outpost B3 (Hapis)
Added bandit town vending machines to Compound (Hapis)
Tweaks to loot spawns (Hapis)
 
                
                
                
                
                
             
         
        
            
            
            
                
                pumpkin and corn seed yield tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking 
28293 & 
28294
Also fixed missing billboard on oak_e_trundra
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing billboard on oak_e_trundra (missing files)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks to NPC aim system.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another small aim tweak to NPCs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add a D11JenkinsFile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed some culling related profiler samples
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed terrain texture earray mip generation
Updated terrain texture array lods
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed tree impostor draw layer; now properly toggled along with trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rowboat uses LOD Group instead of Renderer LOD 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed options menu not showing on first try
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nuked GC allocs in PostEffectsBase and ImageEffectComposite
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Simplify for debugging
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ai.move is false by default in the editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Make D11Jenkinsfile use correct branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed blueprint icon sometimes being incorrect in loot UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Small AI tweaks at Military Tunnels.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Re-disabled compression on server asset bundle build to improve build times, and re-added a line lost in the merge for applying script-overridden build defines (probably wouldn't have affected most people).
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fixes for new UI scripts causing serialisation errors on a bundle build.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Disabled anti-hack move validation on a server running auto-bot tests.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing billboard on oak_e
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor ai balance tweak for Military Tunnel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] WIP faster warmup with warmup bundle - needs bundles re-built with USE_WARMUP_BUNDLE enabled. Currently I call FileSystem_Warmup.run immediately after AssetBundleBackend is constructed, just for quicker testing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled graphics jobs on staging for side by side comparison with release
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] compute the pre-filtered warmup list from the prefabProperties list in the game manifest, at design time instead of at run time. It was taking a very long time to run on ps4 (45 seconds in debug)
change the standard asset bundles to chunk-based, seems to produce results that all fit within 4GB as long as you do a clean build by deleting the existing bundles (why is this?)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed impostor sometimes sticking around after tree is killed
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Reimported all audio clips with rules for import settings as defined in AudioClipProcessor, try to make good choices about which to stream and which to compress and load. Actually I committed some of these by mistake with another changelist, these are the remaining files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Start to add back anything we care about 
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Removed hardcoded IP address
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Now handles custom prebuilt versions of unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Try the official version in unity hub
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled shadows on military tunnel clone vat point lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed uneven camera movement due to Unity's rigidbody interpolation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated anims & controller, added shake effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in military tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2prefab military tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in powerplant
Scene2prefab powerplant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in trainyard
Scene2prefab trainyard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in launch_site
Scene2prefab launch_site
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in water_treatment_plant
Scene2prefab water_treatment_plant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in airfield
Scene2prefab airfield