130,612 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added LightLOD to all shadow casting lights in bunker_rooms_dressing
Scene2prefab bunker_rooms_dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LightLOD to all shadow casting lights in radtown_small_3
Scene2prefab radtown_small_3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled impostor shadows; fix for fps issues when near gunfire, campfire, torch, etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved impostor rendering to command buffers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized and restored impostor shadows for primary light
Updated Sky Dome prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed sqrt related warning in foliage billboard shader
Fixed impostor shadows not showing on all cascades
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled impostor shadows for now; needs single-pass cascade fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Submitted WIP assets for new Vitals bar logic to enable previewing of pending changes to vitals based on item selection/interaction. 
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Change to checkout scm so we can poll
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Re-enabled impostor shadows + couple of small tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Client auto-bot stress testing, for simulating multiple remote connections from a single client. Enabled with D11_CLIENT_AUTO_BOTS, and f5/f6 at runtime.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Try adding PS4 build and use proper root so we can poll
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Take it back out for now
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Wrapped "VitalPreview" code inside #if CLIENT define, updated texture and added materials for vitals bar elements. Code adjusted to match in-game HUD requirements for proper implementation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] updated aesthetics for the compass, voice chat icon, hint banner, HUD notifications
added thus far inert UI elements for base stats, coordinates, stance display, pinned recipe and inventory fullness indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Anim events, worldmodel game prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reapplying changes from unity_2018.2.0 branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                sam site turret base files before anim/rigging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed impostors NRE on unsupported platforms
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE properly this time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Use a different version of unity for console
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in ReactiveAimsAtTarget.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Add a new Jenkins build method for D11
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Debugging why MINIUDP is getting passed
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Turn of console builds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Some fixups for d11 console build
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Some more debugging of commandline stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from unity_2018.2.7
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][WIP][UI] New front end system (use D11_FRONTEND to enable) 
Paged UI implementation
Crafting and inventory screens changes.  
Placeholder icons for button prompts 
Additional UI WIP Files 
UI Control is now based off the analog stick instead of the D-pad
Implemented D-pad events and rename facebutton events to be clearer
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Added missing prefab and fixed issue with  editor build settings 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed billboard shader on Metal
Probex ortho basis for Metal (still needs work)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                greatly reduced corn and pumpkin fruiting life length
 
                
                
                
                
                
             
         
        
            
            
            
                
                sam site turret final files + anim and prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Hooked up new HUD vital bars and belt bar fixes to D11 in-game HUD. Minor tweaks to materials and textures.