200,707 Commits over 4,171 Days - 2.00cph!
Owl temp forehand / backhand
- Added a LevelComponent which gets added at runtime and builds lists of all room obejcts and Room components
- Fixed editor time NRE with enemy abilities
Fixed stat tick calling the wrong methods
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renamed StatLeveledValue to ScaledValue
- Moved a bunch of stuff from RoomSpawner to Room
- Room now contains a list of all the spawn location components, and they're no longer destroyed at level gen
Moved StatSettings LinkFrom/LinkTo out of StatLinkerSettings base and into StatLinkerBasicSettings
MinValue and MaxValue moved to StatSettings/Stat base
Fixed SSAO/CB shenanigans
StatLinker stores LinkedTo stat
Updated shot compression values
Renamed AttributeConsideration to StatConsideration