200,688 Commits over 4,171 Days - 2.00cph!
Apparently I made some changes to the human asset.
Packed Rust/StandardSkin shader into single file
Removed experimental viewmodel shadow code; no longer needed/relevant due to revz
Removed meta pass (dynamic gi) from all shaders; we'll probably never use it, less code to look at, less time compiling shaders
Fixed revz dev* shaders; grey boxes now visible
changed the animal prefabs so that their animators do not cull.
Disabled confidence multiplier in DM
Added bow sound to combat (needs work)
TribeStartArea now spawns 3 adults of each gender, with clothing (parity with tribe creation when playing in editor direct from a scene)
Added Entity+Debug partial
Fixed individual GoalPlanVariant BehaviourChain elment Decisions not copying Blackboard data back onto the BehaviourChain's Blackboard
Spawners get ground height
Switched Horse hair materials to Rust/Standard spec (fix for RUST-896 and possibly RUST-846)
Deleted half-assed standard-hair shader
Replaced horse LOD3 with the proper mesh
Fixed scope shader not compiling on some weird platform
Fixed Tribe+Knowledge spamming discovery
Detail layer in rust/std now disabled by default
Added support for ability hit sounds (currently buried beneath unit hit sounds) and added untested % of health damage check for unit hit sound type played.
Temporarily disabled fleeing because it is annoying.
small anim tweaks and delselect anim
Can now switch textures in paint mode
Added more stickers
Can remove and reapply
fixing walk loop glitch for humans
improved shrug(dont know why this didnt go in previously really)
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both
UnitView.OnSoundEvent AudioClip overload (does nothing)
Removed audio playing from code when attacking.
added axe sounds + folder reorganisation
Some ReorderableListDrawer tweaks
Fixed some connection / disconnection bugs.
added sounds to bow and changed unitview to make them play in game
added pickup event to pickup left anim
added sound test human controller
Disconnect helditem bug. Saving disabled, reload bug, physics materials.
Items and Attachments work
OnSoundEvent enum parse
Expose game options in inspector
LoadGameFromSubscene no longer fucks you if you have a zone scene and main loaded in the editor \o/
Added custom editor for OptionsManager
fixed out of bounds texture access
added beep truck lod0 prefab, adding training scene