201,103 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Commented out Smartobject subscription count balance tracking in Squiggle. Goal and Goal Plan's MakeDecision calls now randomly picks among the best decisions diverting at most from best decision by a score of 0.1
9 Years Ago
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9 Years Ago
Improved fleeing behaviours based on diet and threat level
9 Years Ago
merge
9 Years Ago
Merge network updates.
9 Years Ago
fixed testmap issues. Added shit window selection, etc.
9 Years Ago
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9 Years Ago
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9 Years Ago
Allow mathematical matproxies to execute & override entity alpha/color modulation during queued rendering
9 Years Ago
gui files
9 Years Ago
Building Structure - Water tower - COLs & Prefab update Dungeons backup
9 Years Ago
Building Structure - Water tower collision adjustments LOD Distance adjustments for iconic structures
9 Years Ago
Renamed CameraModule.ParentCamera to PlayerCamera for clarity
9 Years Ago
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9 Years Ago
FOR FUCK SAKE cleanup unused slope prefab
9 Years Ago
Renamed Internal-PrePassCollectShadows to Internal-ScreenSpaceShadows to match built-in change Fixed revz screen-space shadows
9 Years Ago
Added autosnap script
9 Years Ago
GetAverageGroundHeight based on Target rather than ParentCamera for less awkward camera control.
9 Years Ago
9 Years Ago
Added door.
9 Years Ago
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9 Years Ago
Tracker tweaks
9 Years Ago
Compile fix
9 Years Ago
FOR FUCK SAKE factory models FOR FUCK SAKE factory prefab
9 Years Ago
FOR FUCK SAKE removing old ssao solution and replacing its reference by amplify occlusion in the ShaderQualitySetting.cs
9 Years Ago
Satellite Dissh and Sphere Tank updates moving LOD component of older models to renderer LOD made ready to place prefabs out of them
9 Years Ago
Forgot this ladder prop prefab
9 Years Ago
Ease on Y axis for the LookAt vector to move slightly more smoothly on the vertical axis.
9 Years Ago
Weapon mods can add offset to weapon stats (as well as scale them) Fixed weapon hip aim cone parameter being ignored (always 1)
9 Years Ago
Fixed that only the first weapon attachment was receiving the weapon aiming state
9 Years Ago
DistanceConsideration checks for senses data before making any of it's own distance calcs, also gates use of pathfinding distance calc by a min distance Improved SetDestination RunImplementation use of perception data, cleaned up a bit Fixed some issues with VisualFX and made play/stop better
9 Years Ago
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
9 Years Ago
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
9 Years Ago
GitSync - TTT changes + DListView/DPropertySheet update
9 Years Ago
More VisualFX stuff
9 Years Ago
Hopefully fixed SetDestination bug
9 Years Ago
Fire related goals consider all fires equal, no longer filter by specific data id
9 Years Ago
GitSync - more miniscule panel changes - DListView SetPaintBackgroun fix & DMenu.AddSpacer now uses skin for paint
9 Years Ago
Added some cooking behaviour to the human food AI Module Added CorpseCondition
9 Years Ago
added buildings to city max
9 Years Ago
Corpse.Create re-parents and zeros parent Item's SmartObject trigger
9 Years Ago
added buildings to city hex blocks, unified and exported to unity
9 Years Ago
started implementing MaterialTypes for Items and Buildings
9 Years Ago
Decision log filtering options
9 Years Ago
Compile fix
9 Years Ago
rock vm source updates hatchet vm aiming source
9 Years Ago
CanFindRequiredTool > IsCarryingRequiredTool Removed CanFindBuildingMaterials Condition
9 Years Ago
AI data updated to remove most usage of "Can Find" Conditions
9 Years Ago
Added material data.
9 Years Ago