201,675 Commits over 4,171 Days - 2.01cph!
shelves unlock at level 5
shelves are super cheap to craft - this is a necessity not a luxury item
Added GroupDesireConsideration
Fixed buildings spawned with debug tools not being finished
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup
fixed jumping animation not playing when player repeatedly jumps in rapid succession
DebugToolsObject moved to editor folder
Interaction menu revive takes 3 seconds to complete (WIP)
lowered craft cost of barricades
spike trap available at level 5
wood barricade available at level 8, woodwire 12, metal 14
ladder available at level 10
Interaction menu revive takes 6 seconds to complete
Can no longer move while reviving
added double barrel shotgun @ level 15
waterpipe lvl reduced to 13
protocol++
tree and small tree lod changes
Fixed frozen wind anims.
Exposure tweaks.
Flowers don't self illuminate like LEDs when backlight.
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
autoturret health and armor increased
autoturret damage output increased by 50%
double barrel cost adjustment
Fiddled around with grass filter for grass map
made the double barrel shotgun use the pipe shotgun's distant fire sound
GroupDesireConsiderationSettings divide by 0
Fixed BehaviourChain Selectors not properly creating their DSEs at runtime, resulting in a myriad of completely batshit stupid behaviour \o/
Fixed Player commands clearing a Unit's Player instigated & fulfilled Desires, now only clears unfulfilled Desires
Lots of Human AI Module weight changes
phrases
fixed shotgun disconnect error
removed buggy shotgun worldmodel
protocol++ to make sure
fixed the bug where admin fly mode would constantly replay the jump animation
lowered cost of double barrel shotgun
updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
- SC card outcomes/stat mods
Bandage and syringe no longer revive players
Large medkit reduces bleeding by 100
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
Fixed being unable to bandage other players (RUST-1193)
Weather types have min/max temperature levels
Full clothing and armor balancing pass (15% more body damage when fully geared)
Couple of minor renames in Agent, UDM, GPVSlot and BC
BehaviourChainSelectorParameters cleanup