202,065 Commits over 4,171 Days - 2.02cph!
You can pick up decayed corses again
DecisionScoreEvaluatorsUtility.EvaluateConditions fixed early break when hiding from UI on conditions fail
Another tweak to the same method
PlayerController default entity interaction evaluation should now work properly and behave consitently with the evaluation used for radial menu interactions
* Removed RPG from the game
* Adjusted HL2 weapon's idle times to match sv_defaultdeployspeed convar
* GitSync
Automated Linux Build #453
Automated Windows Build #453
Re-ordered consume action chains a bit
Hat prefab change
Automated Linux DS Build #453
Fixed potential NRE in Water.ToggleVisibility
Don't show skill strings until Novice or above
Spawn tweaks, more rocks.
Hacky fix for potential zone spawn conflicts with tribe create
Skill tweaks
ConsumeFromDispenser(Human) DSE condition tweaks (cannot be contained)
Fixed bad richtext formatting in UnitInfoWidget
Fixed ItemHasHolder.Modes.Any
Small animal skin requires 20 hide
workshop: fixed cutout by forcing all blend mode permutations in rust/std-cloth shaders
Dispenable interactions no longer get names from their wrappers
* Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
Automated Linux Build #454
Automated Windows Build #454
Automated Linux DS Build #454
Some UIElement/Screen/Widget refactoring, added support for widget isolation
Moved crafting and building modals to their own widgets
Names config, wearable condition fix
Shops now work again (IItemRequestReceiver)
Re-working how combat kill activity is recorded
TribeMemberActivityTrigger checks that the activity creator is a member of the player's tribe where applicable
In-vehicle state changing work
Fixed issues with vehicle going between active/inactive states
Rev 1532 killed ground fx for vehicles. Bringing them back while also keeping Paul's changes.
Consume from dispenser now looks slightly better, but still not perfect.
Play on break for the off animation allow us put it after Consume One, and it looks much better.
TribeMemberActivityTrigger tweak
Energy Consideration curve tweak
Client keeps track of subscribed network groups, warns when something fishy happens
Network++
Fixed Rock skin
Fixed not running culling client/server only components properly (untested)
Fixed Water Purifier skin
converted crafting, hammering and chopping triggers to bools
Fixed uncompressed normals wrong green